Deadman Annihilation – Shop Unlocks/Sigils – OSRS

Shop Unlocks

This section will detail how many points you’ll need for the various shop unlocks. We’ve put together a table to show off the unlock itself, what type of unlock it is, and a small description. For some of the ‘new’ Sigils, we might opt to keep their descriptions secret until closer to the event so that you have a reveal or two to look forward to!

Remember that all of these can be purchased via the Deadman’s Skull, so all you’ll have to do is withdraw an item, click it, and get spending. This means that Sigils no longer feature as part of Deadman’s Global Loot Table and must be purchased from the Skull shop.

For the table below, ‘Permanent’ unlocks mean that you buy them and you’ll benefit from their effects forever and cannot lose them on death (Ruinous Powers can be swapped away from if you’d rather use the Standard Prayer book), ‘Attune’ unlocks mean that you’ll have to attune these Sigils and can only have up to three equipped at a time (these are almost exclusively PvP-focused Sigils and you can only unlock or swap Attuned Sigils around while at a bank), ‘Toggle’ unlocks tend to be Skilling focused and can be turned off and on at will since there are some scenarios where you might prefer to leave them turned off.

 

Unlock Skull Point Cost Unlock Type Unlock Group Description
Ruinous Powers (New) 5,000 Prayer Permanent Gives the player access to the ruinous prayers book.
Deft strikes 100 Combat Permanent You gain 30% more accuracy in all styles against all non-player enemies.
Resistance 100 Combat Permanent All attacks from monsters are reduced by 25%. The damage reduction effect does not stack with the Sigil of Titanium.
Alchemaniac 100 Utility Permanent When casting high or low alchemy on a stack of items, the spell will automatically recast over time, until the stack is depleted or moved.
Infernal chef 150 Skilling Permanent Provides a 50% chance to instantly cook fish that are caught while Fishing, granting Cooking experience regardless of level requirements.
Onslaught 150 Combat Permanent Increases the number of targets that Chinchompas and Ancient Magicks can damage from 9 to 11, as long as they’re within a 3×3 radius of the initial target.
Deception 150 Skilling Permanent Automatically re-pickpocket NPCs until you’re otherwise unable to do so. Stop players from failing pickpockets.
Automation (New) 250 Utility Permanent When you’re within 10 tiles of your cannon and your cannon has 5 cannonballs or less, your cannon will automatically be reloaded, provided you have enough cannonballs.
Faith 250 Utility Permanent Gain twice the number of Prayer points when consuming Prayer-restoring potions.
Hoarding 250 Skilling Permanent 5x Points from the following places: Wintertodt, Tempoross, Guardians of the Rift, Golden nuggets from motherlode mine, Pizazz points, Tithe farm, Barbarian Assault, Brimhaven Agility, Giants’ Foundry, Hallowed Sepulchre, Chompy bird hunting.
Litheness 250 Skilling Permanent Grants 2x your Agility level as Agility XP while running, approximately every 10 ticks. Allows player to use any agility shortcut without needing the requirements.
Nature 500 Skilling Permanent Choose your own Farming Contracts. Farming patches will grow instantly and never catch diseases.
Agile fortune 500 Skilling Permanent When a Mark of Grace appears while training on a Rooftop Agility Course, 10,000 coins will appear alongside it. When obtaining pyramid tops and handing them in, receive 30,000 coins instead of 10,000 coins.
Efficiency (New) 500 Skilling Permanent On failing to chop a tree or catch a fish, you will have a separate 50% chance to succeed. 2x increased resources for fishing, woodcutting and farming.
Hunter 500 Skilling Permanent You gain three Chinchompas per successful Chinchompa capture. Box traps will lure creatures faster.
Restoration 500 Combat Permanent Upon a successful hit, restore 10% of the damage dealt (rounded up) to your Hitpoints. This works against both players and NPCs but excludes multi-target attacks and Special Attacks.
Treasure hunter 500 Utility Permanent Clue Scrolls drop 3x more often. You have a 75% chance for a clue scroll to return the reward casket after you complete a clue step for any tier. Newly-dropped Clue Scrolls are stackable.
Food master 1,000 Utility Permanent You have a 5% chance not to consume food when used. This effect has a 6 second cooldown.
Potion master 1,000 Utility Permanent You have a 5% chance not to consume potions when using them. Once the effect activates, it cannot be triggered again within six seconds.
Well Fed 1,000 Utility Permanent You have a 5% chance to gain twice the number of Hitpoints from any food or potions consumed.
Revoked limitation 1,000 Utility Permanent Revenant weapon damage and accuracy bonuses are no longer restricted to the Wilderness.
Meticulousness 1,500 Combat Permanent Grants +75% Accuracy in all styles against NPCs. This is a higher-tier variant of the Sigil of Deft Strikes.
Sigil of eternal belief 2,000 (New) Utility Permanent Prayer does not drain naturally, can be affected by prayer drain effects like smite.
Titanium 3,000 Combat Permanent All attacks from monsters are reduced by 60%. The damage reduction effect does not stack with the Sigil of resistance.
Conclusion 5,000 (New) Combat Permanent When killing a NPC, receive 10% special attack energy back. The NPC must be within 15 tiles of you and you can’t have been in PvP combat in the last 24 seconds.
Augmented thrall 5,000 Combat Permanent The max hits of your thralls are multiplied by 5. Thralls duration is doubled.
Specialised strikes 100 Combat Attune Activate the Sigil to reduce the cost of your next Special Attack that costs more than 10 energy by 10. This effect lasts for 12 seconds and has a 10 second cooldown.
Consistency 150 Combat Attune Every attack does +1 damage to the target.
Lightbearer 250 Combat Attune Special attack regeneration will become 15 seconds per 10%. If a Lightbearer ring is also equipped, special attack regeneration will become 10 seconds per 10%.
Meticulous mage 350 Combat Attune Your magic accuracy is increased by +40 and you have a 50% chance of saving runes or staff charges when using Magic.
Rigorous ranger 350 Combat Attune Your ranged accuracy is increased by +20, and you have a 50% chance of saving ammunition when using Ranged weapons, except when throwing Chinchompas.
Barrows 500 Combat Attune Prevents Barrows armour sets from degrading, adds +40% Accuracy to attacks from Barrows weaponry against players and NPCs and gives the Amulet of the damned effects for the Barrows sets.
Finality 500 Combat Attune Activate the Sigil to guarantee 100% accuracy on your next special attack within the next 12 seconds. Once activated, the Sigil has a 10 second cooldown.
Formidable fighter 500 Combat Attune Your melee accuracy is increased by +30 in stab, slash, and crush. Upon a successful hit, you have a 30% chance for your next hit to deal +10 damage. The chance to deal +10 damage on your next hit does not apply to special attacks. 10 second cooldown for the additional hit.
Fortification 500 Combat Attune Your defence is increased by +50 for stab, slash, crush, and ranged.
Menacing mage 500 Combat Attune Upon dealing Magic damage, you have a 15% chance to curse the target. The curse deals 18 damage (12 damage in the level 3-60 combat bracket) over the next 6 seconds and heals you for the same amount. A target can only be under the effect of one curse at a time.
Porcupine 500 Combat Attune On level 81-95 and 96+ Worlds: Activate the Sigil to recoil 4 damage to your attacker for every hit you take. On level 3-60 and 61-80 Worlds: Activate the Sigil to recoil 2 damage to your attacker for every hit you take. The effect lasts for 25 seconds and has a 1-minute cooldown.
Ruthless ranger 500 Combat Attune Upon dealing Ranged damage, you have a 15% chance to cripple the target’s movement. The effect deals 15 damage (10 damage in the level 3-60 combat bracket) over the next 6 seconds and drains a total of 15 run energy. The damage is doubled against targets with no run energy. A target can only suffer from one crippling effect at a time.
Sigil of the gods (New) 500 Combat Attune The three God spells gain +10% damage and additional effects:

  • Flames of Zamorak has a 10% chance to cause a burn effect (note this burn effect should clear faster on Deadman, within a few ticks, similar to the Eclipse atlatl).
  • Claws of Guthix will lower the targets defence level equal to 50% of the damage dealt. For example, if Player A is level 50 defence and Player B hits a 40, Player A will become 30 defence. This can stack.
  • Saradomin Strike drains the enemy’s prayer points by 30% of the damage done.
Pious protection 3,000 Combat Attune Decrease the amount of damage you take from attacks of a given combat style by 35% when using the correct protection Prayer for that style. Increase the damage you take by protecting against the wrong combat style by 5%.
Adroit 5,000 Combat Attune Increases your Accuracy by 1% against players and NPCs for each Hitpoint you’re missing. This means if your max HP is 99 and you’re sitting at 50 HP, you’ll gain +49% Accuracy against enemies. Below 20 health, the accuracy multiplier is 2% instead of 1%.
Arcane swiftness 5,000 Combat Attune The attack speed of all Magic weapons with a base attack speed above 4 will be reduced by 1. Cannot be used in conjunction with the Sigil of the Swashbuckler or the Sigil of the Gunslinger.
Gunslinger 5,000 Combat Attune The attack speed of all Ranged weapons with a rapid attack speed above 4 will be reduced by 1. Cannot be used in conjunction with the Sigil of the Swashbuckler or the Sigil of Arcane Swiftness. swiftness. Excludes the crystal bow, Bow of Faerdhinen, and Morrigan’s thrownaxe.
Swashbuckler 5,000 Combat Attune The attack speed of all Melee weapons with a base attack speed above 4 will be reduced by 1. Cannot be used in conjunction with the Sigil of the Gunslinger or the Sigil of Arcane Swiftness.
Aggression 10,000 Combat Attune All attacks deal 10% more damage. This sigil does not stack with the Sigil of Rampage.
Rampage 10,000 Combat Attune Alternating combat styles will increase your rampage count, up to a maximum of 2. Consecutive attacks with the same style will reset the counter. Each rampage count increases your damage and accuracy by 7%. Your rampage count will reset after not attacking for 6 seconds. The damage bonus effect does not stack with the Sigil of Aggression.
Remote storage 100 Skilling Toggle Resources gathered from Mining, Fishing, Woodcutting and Farming will be automatically noted and placed in your looting bag or inventory.
Enhanced harvest 100 Skilling Toggle You always gain 3x resources from Mining, Fishing, Woodcutting, and Farming. This sigil does not stack with Sigil of the Forager.
Slaughter 500 Utility Toggle Pay 45 Slayer Points to choose your own non-boss specific Slayer Task. Double the chance of a superior slayer monster appearing. Toggled on, you have a 25% chance for a Slayer Task kill to not count towards the task while still gaining you Slayer XP. Toggled off, 25% chance for a kill to count as 2. This Sigil does not stack with any bracelet effects.
Woodcraft 1,000 Skilling Toggle Instead of receiving logs when chopping specific trees, you will receive the appropriate planks. Does not work in guarded areas or with the infernal axe. Requires 50 gp per regular plank, 125 gp per oak plank, 250 gp per teak plank, and 700 gp per mahogany plank.
Devotion 1,500 Skilling Toggle Dropped Bones are automatically buried. Ashes are automatically scattered. Prayer XP gained from these activities is increased by 200%.
Lamp – Recipe for Disaster 1,500 Quest Lamp Quest Lamp Completes the quest Recipe for Disaster.
Lamp – Camelot Storyline 1,000 Quest Lamp Quest Lamp Completes the quests up to and including King’s Ransom.
Lamp – Fremennik Storyline 250 Quest Lamp Quest Lamp Completes the quests up to and including Fremmenik Exiles.
Lamp – Elf Storyline 500 Quest Lamp Quest Lamp Completes the quests up to and including Roving Elves.
Lamp – Gnome Storyline 5,000 Quest Lamp Quest Lamp Completes the quests up to and including Monkey Madness 2.
Lamp – Kharidian Storyline 1,500 Quest Lamp Quest Lamp Completes the quests up to and including Beneath Cursed Sands.
Lamp – Myreque Storyline 1,000 Quest Lamp Quest Lamp Completes the quests up to and including Night at the Theatre.
Lamp – Dragonkin Storyline 5,000 Quest Lamp Quest Lamp Completes the quests up to and including Dragon Slayer 2.
Lamp – Mahjarrat Storyline 1 1,500 Quest Lamp Quest Lamp Completes the quests up to and including Desert Treasure.
Lamp – Mahjarrat Storyline 2 5,000 Quest Lamp Quest Lamp Completes the quests up to and including Secrets of the North.

Note that you can buy multiple of the same Sigil or Quest Lamp, but you’ll be able to sell them back to the shop by using them on the Deadman’s Skull – so don’t stress over the occasional misclick! We’ll also hide any Sigils/Quest lamps that you’ve already obtained whenever you next open the Skull shop, so accidentally buying dupes shouldn’t be something you encounter very often.

That should be plenty for you to figure out how you’d like to kick things off, we’re excited to see all of the day one routes descending onto Pastebin and Twitch chats full of people spamming !plan, !route, !guide only to wind up wearing a Pink skirt for nothing but the love of the game.

Main-game Reward Costs

Of course, the points that you earn will carry over to the main game where you’ll be able to trade them for brand new cosmetics! These are all unlocked in the form of tradeable items, which also function sort of like a permanent unlock. For example, if you manage to lose your crystal armour recolour, you can visit Nigel in Lumbridge with another crystal set and recolour them to the Deadman: Annihilation theme for free!

Here’s what’s up for grabs and how much the rewards cost:

  • Wilderness-themed POH Kit – 15,000 points.
  • Deadman: Annihilation Home teleport animation – 10,000 points.
  • Deadman: Annihilation recolours for the Toxic Staff of the Dead, Bow of Faerdhinen and Crystal Armour – 12,000 points each.
  • Remember that spending Skull points in the Skull shop doesn’t impact the Deadman points you’ll be able to spend in the main game whatsoever, so make sure to prioritise those unlocks to snowball your Point-earning prowess!