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	<title>Old School Runescape Updates - Old School RuneScape Guides - Beginner Friendly Strategy Guides</title>
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	<description>Detailed PVM Strategy Guides for Old School RuneScape - DMM Guides - FSW Guides - Leagues Guides - Grid Master Guides - OSRS</description>
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	<title>Old School Runescape Updates - Old School RuneScape Guides - Beginner Friendly Strategy Guides</title>
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		<title>Deadman All Stars Concludes &#8211; Winners &#8211; OSRS</title>
		<link>https://www.runescapeguides.com/deadman-all-stars-concludes-winners-osrs/</link>
		
		<dc:creator><![CDATA[OSRS GUIDES]]></dc:creator>
		<pubDate>Mon, 22 Jun 2026 19:31:37 +0000</pubDate>
				<category><![CDATA[Old School Runescape Updates]]></category>
		<guid isPermaLink="false">https://www.runescapeguides.com/?p=18221</guid>

					<description><![CDATA[<p>Deadman All Stars Concludes Deadman All Stars Season 3 has come to an end, and after weeks of huge team fights, clutch redemptions, and unexpected twists, the Dino Nuggets have claimed the crown. Congratulations to the Dino Nuggets on becoming the Deadman All Stars Season 3 Champions and securing their place in All Stars history! [&#8230;]</p>
<p>The post <a href="https://www.runescapeguides.com/deadman-all-stars-concludes-winners-osrs/">Deadman All Stars Concludes &#8211; Winners &#8211; OSRS</a> appeared first on <a href="https://www.runescapeguides.com">Old School RuneScape Guides - Beginner Friendly Strategy Guides</a>.</p>
]]></description>
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<div id="Winners" class="osrs-title">Deadman All Stars Concludes</div>
<p>Deadman All Stars Season 3 has come to an end, and after weeks of huge team fights, clutch redemptions, and unexpected twists, the Dino Nuggets have claimed the crown.</p>
<p><center><a href="https://runescapeguides.com/wp-content/uploads/2026/06/123.png" target="_blank" rel="noopener"><img decoding="async" src="https://runescapeguides.com/wp-content/uploads/2026/06/123.png" width="450" /></a></center>Congratulations to the Dino Nuggets on becoming the Deadman All Stars Season 3 Champions and securing their place in All Stars history! In case you missed it, check out the VOD <u><a href="https://www.twitch.tv/videos/2801327311?filter=archives&amp;sort=time" target="_blank" rel="noopener">here</a></u>, or the highlights from <u><a href="https://www.youtube.com/watch?v=ZD13VRZCnns" target="_blank" rel="noopener">Behemeth</a></u>.</p>
<div class="divider"></div>
<div id="Thanks" class="osrs-title">Thank You</div>
<p>Deadman All Stars wouldn&#8217;t exist without the people who bring it to life.</p>
<p>Thank you to every competitor who signed up, prepared, strategised and put everything on the line throughout the event. Every team played a part in creating another memorable season, and we hope you enjoyed taking part as much as we enjoyed watching it unfold.</p>
<p>A special thank you to all the players who travelled from far and wide to join us in Chicago for our first-ever US live event. Seeing competitors, creators, and community members come together in person and share the experience side by side made the finale even more memorable.</p>
<p>To everyone who tuned in across the weekend, supported their favourite teams, followed the action on social media and joined us on stream, thank you.</p>
<p>A huge thank you to our production crew, whose hard work behind the scenes brought every moment of the event to life for viewers at home and attendees in Chicago. From planning and broadcast operations to stage production and event delivery, this event would not have been possible without their dedication and expertise.</p>
<p>A special thank you also to SoloMission. Deadman All Stars continues to grow thanks to an incredible amount of behind-the-scenes work, and his passion, dedication, and countless hours of organisation have once again delivered an unforgettable event for players and viewers alike.</p>
<p>We&#8217;d also like to give a special shoutout to Ian (PureSpam) for joining the broadcast team and helping bring the action to life with his commentary throughout the weekend.</p>
<p>Deadman All Stars Season 3 was also supported by a fantastic group of partners who helped make this year&#8217;s finale even bigger, including:</p>
<ul>
<li>Twitch</li>
<li>Chipotle</li>
<li>Starforge</li>
<li>Makeship</li>
</ul>
<p>A huge thank you for all your support!</p>
<div class="divider"></div>
<div id="Merch" class="osrs-title">Merch</div>
<p>If you missed out on any merch at the event or were watching from home, <a href="http://runescapemerch.com/" target="_blank" rel="noopener">runescapemerch.com</a> will be open until July.</p>
<p><center><a href="https://runescapeguides.com/wp-content/uploads/2026/06/1.DeadmanAllStarsSeason3Jersey1.webp" target="_blank" rel="noopener"><img decoding="async" src="https://runescapeguides.com/wp-content/uploads/2026/06/1.DeadmanAllStarsSeason3Jersey1.webp" width="450" /></a></center>&nbsp;</p>
<p><center><a href="https://runescapeguides.com/wp-content/uploads/2026/06/3.ChurchHoodie3.webp" target="_blank" rel="noopener"><img decoding="async" src="https://runescapeguides.com/wp-content/uploads/2026/06/3.ChurchHoodie3.webp" width="450" /></a></center>The latest plushies from Makeship are <u><a href="https://www.makeship.com/shop/creator/runescape" target="_blank" rel="noopener">available to pre-order </a></u>now.</p>
<p><center><a href="https://runescapeguides.com/wp-content/uploads/2026/06/image-2026-6-22_13-38-27.png" target="_blank" rel="noopener"><img decoding="async" src="https://runescapeguides.com/wp-content/uploads/2026/06/image-2026-6-22_13-38-27.png" width="500" /></a></center>&nbsp;</p>
<p><center><a href="https://runescapeguides.com/wp-content/uploads/2026/06/Press_16_9.jpg" target="_blank" rel="noopener"><img decoding="async" src="https://runescapeguides.com/wp-content/uploads/2026/06/Press_16_9.jpg" width="600" /></a></center></p>
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<div id="Next" class="osrs-title">Until Next Time</div>
<p>Deadman All Stars always delivers stories you couldn&#8217;t script, and Season 3 was no exception.</p>
<p>&nbsp;</p>
<blockquote class="twitter-tweet">
<p dir="ltr" lang="en">The pressure is building! 💀</p>
<p>We&#8217;re mid-way through, and the road to the finale is packed with massive group fights. 📺</p>
<p>Don&#8217;t miss out, watch Deadman All Stars Season 3 Live: <a href="https://t.co/tluO4DkclE">https://t.co/tluO4DkclE</a> <a href="https://t.co/PLl3nVwJZT">pic.twitter.com/PLl3nVwJZT</a></p>
<p>— Old School RuneScape (@OldSchoolRS) <a href="https://x.com/OldSchoolRS/status/2068472367899140499?ref_src=twsrc%5Etfw">June 20, 2026</a></p></blockquote>
<p>Congratulations once again to the Dino Nuggets, and thank you to everyone who competed, watched and supported the event. We&#8217;ll catch you at the next one!</p>
<div class="divider"></div>
<p>You can also discuss this update on the <a href="https://www.reddit.com/r/2007scape/" target="_blank" rel="noopener">2007Scape subreddit</a>, the <a href="https://steamcommunity.com/app/1343370/discussions/" target="_blank" rel="noopener">Steam forums</a>, or the community-led <a href="http://discord.gg/OSRS" target="_blank" rel="noopener">OSRS Discord</a> in the #gameupdate channel. For more info on the above content, check out the official Old School Wiki.</p>
<p><b>Mods Abe, Abyss, Acorn, Ape, Arcane, Archie, Argo, Ash, Asherz, Ayiza, BigRig, Blighted, Blossom, Boko, Brooksie, Bruno, Bulb, Chilly, Criminal, Curse, Daizong, Default, Doctor, Ed, Elena, Enigma, Entropi, Freddie, Frogs, Fuzz, Gecko, Ghost, Gizmo, Goblin, Grace, Grub, Halo, Harold, Hend, Hornet, Husky, Ivory, Jalo, Jamesy, Jerv, Keyser, Kieren, Kirby, Kurotou, Leebleh, Lenny, Light, Liron, Lotus, Lykos, Mack, Manked, Markos, Maylea, Mobius, Moogle, Morty, Moz, Necro, Nin, Nixon, Nox, Nylu, Oasis, Ori, Other, Otter, Pheasant, Philomel, Pork, Pumpkin, Puppi, Rach, Redfield, Rice, Romy, Roy, Ry, Saiyan, Sarnie, Schmidt, Shogun, Shroom, Sigma, Skylark, Smithy, Sova, Spacebar, Spyro, Squid, Starry, Stilrush, Suharun, Surma, Sween, Tide, Titania, Titus, TJ, Tomb, Tsourorf, Tyran, Veda, Vegard, West, Wolfy, Yozora, Yume &amp; Zaf</b></p>
<p><i>The Old School Team.</i></p>
</div>
</div>
<p>The post <a href="https://www.runescapeguides.com/deadman-all-stars-concludes-winners-osrs/">Deadman All Stars Concludes &#8211; Winners &#8211; OSRS</a> appeared first on <a href="https://www.runescapeguides.com">Old School RuneScape Guides - Beginner Friendly Strategy Guides</a>.</p>
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		<title>The Fractured Archive &#8211; First Rewards Proposal &#8211; OSRS</title>
		<link>https://www.runescapeguides.com/the-fractured-archive-first-rewards-proposal-osrs/</link>
		
		<dc:creator><![CDATA[OSRS GUIDES]]></dc:creator>
		<pubDate>Tue, 16 Jun 2026 20:54:10 +0000</pubDate>
				<category><![CDATA[Old School Runescape Updates]]></category>
		<guid isPermaLink="false">https://www.runescapeguides.com/?p=18204</guid>

					<description><![CDATA[<p>A quick disclaimer before we start! While we know this blog is going to spark a lot of discussion (and we&#8217;ll be reading all of it), we won&#8217;t be back with a blog update within the week (or likely even next week) due to a number of key team members jetting off to Chicago for the [&#8230;]</p>
<p>The post <a href="https://www.runescapeguides.com/the-fractured-archive-first-rewards-proposal-osrs/">The Fractured Archive &#8211; First Rewards Proposal &#8211; OSRS</a> appeared first on <a href="https://www.runescapeguides.com">Old School RuneScape Guides - Beginner Friendly Strategy Guides</a>.</p>
]]></description>
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<p><b>A quick disclaimer before we start!</b> While we know this blog is going to spark a lot of discussion (and we&#8217;ll be reading all of it), we won&#8217;t be back with a blog update within the week (or likely even next week) due to a number of key team members jetting off to Chicago for the Deadman: All Stars Season 3 finale (which you can tune into live over on our Twitch channel at 18:00 BST on Saturday, June 20th! Additionally, we&#8217;re still mulling over CoX-related conversations following our most recent Summer Sweep-Up blog &#8211; it&#8217;s likely to take a conservative approach with a small buff for now and a revisit in the future, but we&#8217;ll confirm our position on these in the future. For now we&#8217;d like the focus to stay on an entirely different raid&#8217;s rewards, so why don&#8217;t we get stuck in?!</p>
<p>In March, we shared a &#8216;Rewards Primer&#8217; blog detailing our thoughts on what a set of Raid rewards &#8216;should&#8217; look like and diving into some of the unique challenges we&#8217;re facing with putting together a proposal for Old School&#8217;s fourth raid: The Fractured Archive.</p>
<p>As intended, that blog kicked up a bunch of conversation and spawned a whole host of suggestions covering a wide range of potential avenues to explore. We&#8217;ve tried our best to parse everything that we&#8217;ve seen so far and have put together an initial reward proposal which we hope will serve as a strong &#8216;jumping off point&#8217; which we can build off of and iterate on.</p>
<p>There&#8217;s loads more that we could say about rationale and reasoning, but we know that you read the word &#8216;proposal&#8217; in the title and are likely already scrolling to get to the good stuff, so let&#8217;s get straight into the detail!</p>
<p>Keep an eye out throughout for infographics showing off the proposed rewards, made by the fabulous community artist: Hunt!</p>
<div class="divider"></div>
<div class="osrs-title">Untradeable &#8211; The Fractured Archive Teleport</div>
<p>Fed up of running out of Guthixian Temple Teleport Scrolls? Why not get your hands on an ancient convenience item to provide unlimited teleports back to the Fractured Archive, similar to the Ancient Tablet used to upgrade Xeric&#8217;s Talisman for easy access to the Chambers of Xeric. Archivists used these to get back in a pinch, and since there don&#8217;t seem to be any Archivists around any more it would be a real shame to see this handy pickup go to waste.</p>
<div class="divider"></div>
<div class="osrs-title">Untradeable &#8211; Elemental Fragments</div>
<p>While these aren&#8217;t the most game-changing account unlocks you&#8217;ll ever obtain, you&#8217;ll absolutely want to get your hands on these Elemental motes, since consuming one for each of the elements will increase the max hit of all of that element&#8217;s spell by 2. Similar to the Jewels for your Keris Partisan inside Tombs of Amascut, we expect these to be pretty common with some &#8216;pity RNG&#8217; mechanics at play to make sure you can check them off your to-do list in a reasonable timeframe.</p>
<p>Consume a tear that Guthix shed in remembrance of an element so that you can use that element to better exploit enemies&#8217; weaknesses and dish out more damage &#8211; we&#8217;re sure that it&#8217;s probably what Guthix would have wanted&#8230;</p>
<p>Now that untradeables are out of the way, let&#8217;s get to the <i>good</i> stuff!</p>
<div class="divider"></div>
<div class="osrs-title">Tradeable &#8211; Hybrid Armour Set</div>
<p>In our primer blog, we spoke about leaning towards an Elemental Weakness-focused armour set. This didn&#8217;t seem to take flight among the community, but we did see a lot of conversation around armour sets that serve multiple combat styles, so set out to explore what a so-called &#8216;Hybrid&#8217; set might look like coming from a raid.</p>
<p><center><img decoding="async" src="https://runescapeguides.com/wp-content/uploads/2026/06/HuntHybrid.png" width="600" /></center>Naturally, a set that&#8217;s aiming to serve two Combat styles can&#8217;t be best-in-slot in either of them, but needs to be a compelling enough option that even players with max gear might opt for the increased inventory space that comes with solving two styles with one set, while players not yet sporting absolute max will be pleased to obtain a piece. The set that we&#8217;re proposing is a Melee/Magic hybrid set, effectively mitigating the biggest downside of style-specific sets for Melee or Magic. There are no set effects or fancy passives, just solid numbers, so let&#8217;s take a look at the stats and then contextualise them for those of you who haven&#8217;t memorised every stat bonus in the game.</p>
<p><center><img decoding="async" src="https://runescapeguides.com/wp-content/uploads/2026/06/HybridHelm.png" width="220" /><img decoding="async" src="https://runescapeguides.com/wp-content/uploads/2026/06/HybridBody.png" width="220" /><img decoding="async" src="https://runescapeguides.com/wp-content/uploads/2026/06/HybridLegs.png" width="220" /></center>To give some context to those numbers, here are the highlights:</p>
<ul>
<li>Melee accuracy bonuses. More than Bandos (which sports none) but less than style-specific options like Oathplate or Inquisitor. Notably, this is the first armour set sporting a Stab accuracy bonus of any kind.</li>
<li>Additionally, Magic accuracy bonuses. These are a <i>smidge</i> below Ancestral Robes, so should remain very competitive at most content where you&#8217;re using Magic.</li>
<li>No negative Defence bonuses. Defensively the set is slightly worse than Bandos against Melee &amp; Ranged, but boasts +28 Magic Defence. This Magic Defence is lower than that of Ancestral Robes, but the other defences here more than make up for it.</li>
<li>A whopping +16 Prayer bonus, barely shy of Proselyte&#8217;s +18. This is noticeably lower than the +24 Prayer bonus offered by the Sunfire Fanatic armour, but in conjunction with the other stats here it&#8217;s definitely nice to have!</li>
<li>More Melee Strength than Bandos and Oathplate, but the full set is 5 Melee Strength less than Torva&#8217;s, meaning you&#8217;d <i>always</i> gain a max hit with Melee in Torva, maybe even two max hits in some setups.</li>
<li>Magic Damage in line with Virtus, but less than Ancestral. This means that if your max hit with no armour on is 34 or above, you&#8217;d always gain an additional max hit with the Ancestral set over this set.</li>
</ul>
<p>For those of you already sporting best-in-slot gear for both styles, this set might not be the <i>most</i> valuable pickup of all times, but the Stab bonuses coupled with Prayer bonus and positive Magic defence might give it use-cases beyond other Melee sets in some instances. For players looking for a solid all-rounder set (excluding Ranged) and getting to grips with raiding in general, we think this could be a really desirable unlock and well worth the space in the bank &#8211; no more bringing Void to learn the Theatre of Blood and wondering why all you&#8217;ve done is slam Saradomin Brews!</p>
<p>This set&#8217;s obviously unlike anything else we&#8217;ve made so we&#8217;re really keen to hear what you make of it &#8211; sets like this could open up space for hybrid weaponry that benefit from multiple bonuses, or give us more options to flesh out other hybrid offerings like Magic/Ranged and Ranged/Melee sets, so it would be wonderful to work these into something that matches your expectations.</p>
<div class="divider"></div>
<div class="osrs-title">Tradeable &#8211; Rondache (it&#8217;s a type of shield)</div>
<p>Keeping on the &#8216;unlike anything else we&#8217;ve made&#8217; track, we&#8217;ve got a brand new shield.</p>
<p>We saw loads of you asking for useable shields or interesting off-hands, since it&#8217;s something we rarely see these days past your initial Defender unlocks. The difficult thing about making shields <i>cool</i> is that in Old School, offence tends to be the best defence &#8211; our damage formula means that you&#8217;re still likely to get hit extremely frequently in endgame content, and the easiest way to stop getting hit is to simply kill the thing that&#8217;s hitting you. We don&#8217;t think any single gear upgrade is likely to change this paradigm, but we did set out to see whether or not we could make a shield that had clear use-cases and felt <i>cool</i> to use, here&#8217;s what we&#8217;ve cooked up:</p>
<p><center><img decoding="async" src="https://runescapeguides.com/wp-content/uploads/2026/06/HuntRondache.png" width="600" /></center>Let&#8217;s break it down!</p>
<p><center><img decoding="async" src="https://runescapeguides.com/wp-content/uploads/2026/06/Rondache.png" width="400" /></center></p>
<ul>
<li>+2 Flat armour. This comes into effect after you&#8217;ve attacked while the Rondache is equipped (to prevent tedious shield-swapping methods), and reduces all incoming Melee/Ranged damage by 2. In essence, this is <i>perfect</i> for mitigating chip damage and pesky, unavoidable small instances of damage that stack up to become a real nuisance, which might make it a nice pickup for various Combat Achievements, The Great Olm, Melee Inferno, Araxxor, and loads of other places.</li>
<li>On top of that, the damage mitigated by the flat armour charges the Rondache, up to 20. This means 20 damage mitigated by flat armour nets you a fully charged Rondache.</li>
<li>This charge can be expended as a special attack to perform a <i>Shield Bash. Shield Bash</i> fires off instantly, similar to a Granite Maul Special Attack, and deals more damage based on the number of charges consumed.
<ul>
<li>As an example, 16 charges would give Shield Bash 16 +16% damage, totalling 18 (since Old School always rounds down). 20 charges would deal 20 + 20% damage, totalling 24. The percentage here serves as an incentive to stack charges up to full, or hold them until you can finish off your target.</li>
</ul>
</li>
<li>After <i>Shield Bash</i> is used, there&#8217;s a short cooldown before you can gain more charges, but the Flat Armour will still be in effect. This aims to prevent weird use-cases built around spamming <i>Shield Bash</i> rather than having it supplement your chosen style.</li>
<li>In terms of raw defensive stats, it&#8217;s not the most impressive off-hand. There&#8217;s a little anti-synergy between wanting to mitigate damage for Shield Bash versus not getting hit at all, but the Rondache offers better defensive stats than an Avernic Defender, including a lot of Ranged Defence.</li>
<li>Offensively, the Rondache&#8217;s Strength bonus equals the Avernic Defender, with some slight negative bonuses for Ranged and Magic. This means it&#8217;s still pretty useable with any Combat style, but is <i>best</i> suited for Melee.</li>
</ul>
<p>This one&#8217;s really exciting to us, a strong anti-chip damage option with a rapid-fire in-built Special Attack sounds like a superb starting point for a shield that makes sense in Old School in 2026, so let us know what you think.</p>
<div class="divider"></div>
<div class="osrs-title">Tradeable &#8211; Dual-Crossbows</div>
<p>What&#8217;s better than one crossbow? Two crossbows. One crossbow in each hand, firing off bolts every two ticks &#8211; the ultimate run and gun playstyle for anybody who longs for a return to Diablo 3&#8217;s Demon Hunter fantasy.</p>
<p>Naturally, the thought of blasting enchanted ruby bolts into your foes at twice the usual speed is a scary one, so these rapidfire crossbows do come with some caveats.</p>
<p><center><img decoding="async" src="https://runescapeguides.com/wp-content/uploads/2026/06/HuntCbows.png" width="600" /></center>&nbsp;</p>
<p><center><img decoding="async" src="https://runescapeguides.com/wp-content/uploads/2026/06/Crossbows.png" width="400" /></center>In essence, while we think this approach to crossbows is cool beyond compare, we&#8217;ve spent so much time crunching numbers only to conclude that these cannot be balanced around existing bolts and their respective effects. Instead, the Ascension Crossbows will only be able to fire Ascension Bolts, which will be readily obtainable by chiselling down Ascension Shards from The Fractured Archive.</p>
<p><center><img decoding="async" src="https://runescapeguides.com/wp-content/uploads/2026/06/Bolts.png" width="220" /><img decoding="async" src="https://runescapeguides.com/wp-content/uploads/2026/06/GemBolts.png" width="220" /></center>You&#8217;ll notice that for the time being, we&#8217;re keeping the number of enchanted Ascension Bolt variants limited. This makes it considerably easier for us and you to understand the power of the Ascension Crossbows and actually calculate their damage, while also allowing us the time to observe them out in the wild before talking through additions like Ruby-tipped Ascension Bolts. Onyx-tipped bolts are obviously a luxury but we thought they&#8217;d be a fun inclusion and are already relatively balanced around their scarcity, while Diamond-tipped bolts are an absolute staple and will see the Ascension Crossbows doing serious damage to tanky targets.</p>
<p>We expect these to be a raid-tier replacement to the Toxic Blowpipe (especially versus tankier targets or targets who are weak to Heavy Ranged), with plenty of room to grow and develop over time if we opt to add new variants of the Ascension Bolts.</p>
<p>The Ascension Crossbows are bound to be spicy, so we&#8217;ll leave them with you for now and move on to the final piece of our proposal, the one you&#8217;ve been waiting for.</p>
<div class="divider"></div>
<div class="osrs-title">Tradeable &#8211; The TzHaar-Ket Breaker</div>
<p>Our earlier blog heavily suggested we were leaning towards a Crush-focused megarare which you seemed to be expecting and on-board with, though a good number of you felt it was a little &#8216;safe&#8217; or predictable. We do agree that it&#8217;s a fairly &#8216;safe&#8217; option but also think that it makes sense and is easy to add enticing use-cases with new content additions, similar to the Scythe of Vitur gaining a litany of use-cases over the last couple of years!</p>
<p>Shortly afterwards, talented community artist HuntOSRS dropped a suggestion that <i>really</i> seemed to resonate, so there&#8217;s a great chance you&#8217;ve seen this concept on Hunt&#8217;s X/Twitter post or Reddit post. Historically, suggestions or concepts that go down well across multiple platforms tend to prove pretty popular, so we&#8217;re opting to adapt this wonderful suggestion and see if it&#8217;s something you can get behind. Introducing the TzHaar-Ket Breaker: a powerful Crush weapon imbued with magicks beyond your comprehension, but was it made to serve or to break the TzHaar&#8230;?</p>
<p><center><img decoding="async" src="https://runescapeguides.com/wp-content/uploads/2026/06/HuntBreaker.png" width="600" /></center>That looks like an awful lot, so let&#8217;s try to put things as simply as possible.</p>
<ul>
<li>Hits big targets harder (similar to the Scythe of Vitur), since its chain extends an additional two tiles.</li>
<li>Is especially potent on targets who are weakest to Crush, since it will roll damage several times and pick the highest hit.</li>
<li>Alternatively, the extending chain can hit several small targets in a line.</li>
<li>Against small targets, you can opt for the &#8216;Smash&#8217; style to lose the benefits above but gain a hard-hitting, 3-tick weapon, which will sport some niche additional use-cases &#8211; we&#8217;re looking at you, Nylocas&#8230;</li>
</ul>
<p>For those of you curious on the specifics, here&#8217;s what we&#8217;re currently working with:</p>
<p><center><img decoding="async" src="https://runescapeguides.com/wp-content/uploads/2026/06/TzBreaker.png" width="400" /></center></p>
<ul>
<li>Hitting the same target multiple times will mean hits deal 25% more damage per additional tile hit. This means hitting a 3&#215;3 target will result in a hit that rolls up to 150% damage, a 2&#215;2 up to 125% damage, and a 1&#215;1 up to 100% damage.</li>
<li>Similar to the Scythe of Vitur, the TzHaar-Ket Breaker can hit up to 3 targets in a single attack. Whether these targets are in a line or stacked on the same tile is up to you!</li>
<li>Damage is rolled multiple times. Effectively, the breaker rolls a damage &#8216;dice&#8217; for every Defence (Stab, Slash, Light Ranged, Standard Ranged, Heavy Ranged, Magic) higher than Crush on an NPC. This means that an NPC who is weakest to Crush, you&#8217;ll be rolling damage seven times and picking the highest result.</li>
</ul>
<p>A lot of the most popular suggestions that we saw for Melee weaponry centered around AoE or multiple tiles coming into play, so we&#8217;re hopeful that this is a great starting point for a megarare that fills that Crush space but is a little more exciting than just &#8216;big bonk&#8217;.</p>
<p>Just like our other Melee megarare, the Scythe of Vitur, you&#8217;ll need to charge the TzHaar-Ket Breaker using some kind of resource (we&#8217;re not decided on which one yet, so just panic buy random things if you&#8217;re looking to invest) and Ascension Shards, which you&#8217;ll be able to obtain from the raid itself, much like Vials of Blood.</p>
<p>There&#8217;s not a whole lot more for us to say, so we&#8217;ll leave you with all of the important details and sign off. We&#8217;re not expecting our first outing with these rewards to be an absolute bullseye (though it would be a nice surprise!) but we think you should have plenty to go off of and discuss to help us all work to put together the best proposal possible, so let us know what you make of everything that we&#8217;ve shared today!</p>
<div class="divider"></div>
<p>You can also discuss this update on the 2007Scape subreddit, the Steam forums, or the official OSRS Discord in the #gameupdate channel. For more info on the above content, check out the official Old School Wiki.</p>
<p><b>Mods Abe, Abyss, Acorn, Ape, Arcane, Archie, Argo, Ash, Asherz, Ayiza, BigRig, Blighted, Blossom, Boko, Brooksie, Bruno, Chilly, Criminal, Curse, Daizong, Default, Ed, Elena, Enigma, Entropi, Freddie, Frogs, Fuzz, Gecko, Gizmo, Goblin, Grace, Grub, Halo, Harold, Hend, Hornet, Husky, Ivory, Jalo, Jamesy, Jerv, Keyser, Kieren, Kirby, Kurotou, Leebleh, Lenny, Light, Liron, Lykos, Lotus, Mack, Manked, Markos, Maylea, Mobius, Moogle, Morty, Moz, Necro, Nin, Nixon, Nox, Nylu, Ori, Other, Otter, Philomel, Pork, Pumpkin, Puppi, Rach, Redfield, Rice, Romy, Roy, Ry, Saiyan, Sarnie, Schmidt, Shogun, Shroom, Sigma, Skylark, Smithy, Sova, Spyro, Squid, Starry, Stilrush, Suharun, Surma, Sween, Tide, Titania, Titus, TJ, Tomb, Tsourorf, Tyran, Veda, Vegard, West, Wolfy, Yozora &amp; Yume.</b></p>
<p><i>The Old School Team.</i></p>
</div>
</div>
<p>The post <a href="https://www.runescapeguides.com/the-fractured-archive-first-rewards-proposal-osrs/">The Fractured Archive &#8211; First Rewards Proposal &#8211; OSRS</a> appeared first on <a href="https://www.runescapeguides.com">Old School RuneScape Guides - Beginner Friendly Strategy Guides</a>.</p>
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		<item>
		<title>Sailing Update: Buffs &#8211; Changes &#038; More &#8211; OSRS</title>
		<link>https://www.runescapeguides.com/sailing-update-buffs-changes-more-osrs/</link>
		
		<dc:creator><![CDATA[OSRS GUIDES]]></dc:creator>
		<pubDate>Tue, 12 May 2026 00:42:30 +0000</pubDate>
				<category><![CDATA[Old School Runescape Updates]]></category>
		<guid isPermaLink="false">https://www.runescapeguides.com/?p=18186</guid>

					<description><![CDATA[<p>Over the past few months, thousands of players have set sail, exploring the world of Gielinor in a completely new way. You&#8217;ve been drinking bottles from random crates at sea, blowing Krakens&#8217; heads off with cannons, and teasing noobs without boats. It&#8217;s been a blast. Your feedback has always been an extremely important component for [&#8230;]</p>
<p>The post <a href="https://www.runescapeguides.com/sailing-update-buffs-changes-more-osrs/">Sailing Update: Buffs &#8211; Changes &#038; More &#8211; OSRS</a> appeared first on <a href="https://www.runescapeguides.com">Old School RuneScape Guides - Beginner Friendly Strategy Guides</a>.</p>
]]></description>
										<content:encoded><![CDATA[<div id="osrsArticleHolder" class="news-article-header">
<div id="osrsSummaryImage" class="news-article-header__figure"><img decoding="async" title="Sailing Update: Buffs, Changes &amp; More" src="https://runescapeguides.com/wp-content/uploads/2026/05/Th3.jpg" alt="Sailing Update: Buffs, Changes &amp; More" /></div>
</div>
<div class="news-article-content">
<div id="background">
<div id="article-top"></div>
<p>Over the past few months, thousands of players have set sail, exploring the world of Gielinor in a completely new way. You&#8217;ve been drinking bottles from random crates at sea, blowing Krakens&#8217; heads off with cannons, and teasing noobs without boats. It&#8217;s been a blast.</p>
<p>Your feedback has always been an extremely important component for the success of Sailing. Behind the scenes, we&#8217;ve been carefully reviewing community feedback on our recent updates, including broader discussions around Sailing. You&#8217;ve told us what&#8217;s working well, and some of the areas that we need to look at improving.</p>
<p>In an ideal world, all of the content that we&#8217;re working on are the best things that we can create for our game, and community. Sailing&#8217;s recent combat updates have been intended to improve that core experience, but they haven&#8217;t quite received the response we&#8217;d hoped for. With that in mind, we&#8217;re refocusing our efforts on the areas of Sailing that matter most to you.</p>
<p>Starting this month, alongside the Red Reef, we’ll be introducing a selection of targeted buffs to areas like training methods, combat, and UI/UX! Sailing has always been developed alongside our community and we&#8217;re excited to continue to working with our best asset: that&#8217;s you, to make it even better. We hope you&#8217;ll like this change in approach as it helps set the scene for exciting future content, like Wyrmscraig, the <a href="https://secure.runescape.com/m=news/sailing-player-designed-island-winner?oldschool=1" target="_blank" rel="noopener">Player-Designed Island by ScreteMonge</a>, and our latest Sequel quest. We&#8217;re very excited to share more official news on both of those projects soon!</p>
<p>Let&#8217;s take a look at some of the exciting changes you can look forward to for Sailing, some of which will be launched as soon as they&#8217;re ready (this/next week), and others that are planned for the launch of the Red Reef in May.</p>
<div class="divider"></div>
<div id="Overview" class="osrs-title">Overview</div>
<p>For those of you who might be locked into a raid and don&#8217;t have time to read this entire newspost, here&#8217;s a summary of the changes:</p>
<div class="osrs-subheading">Port Tasks</div>
<ul>
<li>Port Tasks (Courier and Bounty) will receive a 10-15% Sailing XP boost.</li>
</ul>
<div class="osrs-subheading">Courier Tasks</div>
<ul>
<li>Polling Loot Sacks, containing materials used for ship-building will be added to Courier Tasks to help increase their GP/hr.</li>
<li>Fixing a bug preventing players from taking two cargo of the same type for different tasks.</li>
</ul>
<div class="osrs-subheading">Bounty Tasks</div>
<ul>
<li>You&#8217;ll have a higher chance of getting Sailing-specific drops while on a Bounty Task.</li>
<li>Bounty Tasks will be longer on average, reducing the time spent travelling to get a new one.</li>
<li>Every sea creature will have a dedicated Port that offers a fixed and permanent Bounty Task for a specific creature.</li>
</ul>
<div class="osrs-subheading">Boat Combat</div>
<ul>
<li>Sailing-specific items will drop more frequently from the following creatures: Armoured Kraken, Vampyre Kraken, Veiled Kraken, and Great White Shark.</li>
<li>Adding Dragon Sheets to the loot table of Orcas.</li>
<li>Polling an auto-retaliate feature for cannons while you&#8217;re on them.</li>
<li>Mapping various solo spawns of high-level seaborne creatures, such as Vampyre Krakens and Great White Sharks, so you can bully them easier.</li>
<li>Exploring looting improvements, including crew-mates, visual displays, or AoE loot options.</li>
<li>Polling Bosun&#8217;s Bench, a dedicated repair facility, as part of the Red Reef.</li>
</ul>
<div class="osrs-subheading">Side Panel</div>
<ul>
<li>Facilities will be moveable within the Sailing side panel.</li>
</ul>
<div class="osrs-subheading">Slayer</div>
<ul>
<li>Polling a task extension and weighting increase for Frost Dragons.</li>
<li>Dragon Sheets will drop more frequently from Frost Dragons and Lava Strykewyrms on and off-task.</li>
</ul>
<div class="osrs-subheading">Uniques</div>
<ul>
<li>Buffs for the Aquanite Hopper and Belle&#8217;s Folly are being considered as part of the next Summer Sweep-Up, however, nothing is confirmed yet.</li>
<li>Polling a buff to the Medallion of the Deep in Fossil Island&#8217;s underwater Thieving/Agility activity to reduce oxygen consumption by 80%.</li>
<li>Fixing various bugs with the Horn of Plenty.</li>
</ul>
<div class="osrs-subheading">Deep Sea Trawling</div>
<ul>
<li>Sailing XP from Deep Sea Trawling will be roughly double what it currently is in-game.</li>
<li>Reducing the player default gather rate from 4 ticks to 3.</li>
<li>Fixing a bug with baited shoals. With this change, you’ll receive the 20% catch-rate and get more fish in your nets.</li>
<li>Polling various standard Fishing spots at sea.</li>
</ul>
<div class="osrs-subheading">Cosmetics</div>
<ul>
<li>Polling a new customization system for boats to unlock basic sails at Level 41 Sailing.</li>
</ul>
<div class="osrs-subheading">Misc</div>
<ul>
<li>Adding a right-click Last Boat option to the Teleport to Boat spell.</li>
<li>Adding extra functionality to the &#8216;Special Attack&#8217; button whilst you&#8217;re on a boat and attached to the Helm, allowing you to release Wind Motes. Have fun zooming across Gielinor!</li>
<li>Some boosted support facilities will be useable without needing to boost your Sailing level again.</li>
<li>Food from Sailing will be changed to be more vibrant when cooked.</li>
<li>Adding a rare chance (1 in 800,000) to get Soup from sorting Salvage.</li>
<li>Adding the ability to use Telekinetic Grab on Lost Crates to retrieve them. Maximum efficiency engaged!</li>
</ul>
<div class="osrs-subheading">Misc. Bug Fixes</div>
<ul>
<li>Fixing a bug where the Boat Bottle indicator gets hidden in the Shipyard interface.</li>
<li>Sailing items will be unblocked from Death&#8217;s Coffer as their prices have now stabilised.</li>
<li>Fixing an issue related to the Cargo Hold when it is moved while items are still contained within.</li>
</ul>
<div class="divider"></div>
<div id="PortTasks" class="osrs-title">Port Tasks</div>
<p>Sailing XP from Port Tasks (both Courier &amp; Bounty Tasks) will be increased by roughly 10-15% across the board. <i>Pun intended, sorry.</i></p>
<p>Port Tasks will be getting a much clearer purpose within Sailing through changes set to increase their GP / hour.</p>
<p>At the highest level, Barracuda Trials will always be the most optimal way to train Sailing due to how click intensive they are compared to other training methods. However, this change ensures Port Tasks are more strongly positioned at a <i>medium</i> intensity. This will mean they are more relevant for players who want something more than the completely &#8216;AFK&#8217; Salvaging but less than Trials.</p>
<p>As with anything XP related, we&#8217;re balancing based on optimal XP efficiency. That means we look at the highest possible XP obtainable, then work backwards to see how much we can change without making other methods feel worse. Players really love Salvaging, so we don&#8217;t want to mess with that!</p>
<div class="osrs-subheading">Courier Tasks</div>
<p>Successfully completing Courier Tasks will award Loot Sacks, helping you gather useful boat supplies as you progress through Sailing.</p>
<p>Loot Sacks are stackable and work similarly to Hunter Rumour loot sacks. You can open them to receive a bundle of supplies at once, with rewards scaling based on the level of the task completed and the distance travelled during the task:</p>
<ul>
<li>Sheets (Dragon)</li>
<li>Nails (Bronze to Dragon)</li>
<li>Cannonballs (Iron to Dragon)</li>
<li>Other thematic drops</li>
<li>Shark Paint (currently 1/36 from Port Tasks).</li>
</ul>
<p>The GP normally awarded to Port Tasks will also be moved to the Loot Sack.</p>
<p>The goal of this change is to reduce the time it takes to obtain boat upgrades. High-tier upgrades such as Dragon Sheets and Dragon Nails were previously sourced primarily from content outside Sailing, such as Frost Dragons. Our original design intent was to gate these items behind higher-level unlocks so that these milestones became very exciting, however, it resulted in a feeling that these materials were <i>excessively</i> grindy. That&#8217;s not the kind of experience we want to create for players, especially when our goal is to incentivise players to have multiple different boats.</p>
<p>Throughout this blog, we&#8217;re making changes so that high-tier materials will become more accessible through Sailing itself. Ideally, this will encourage you to experiment with multiple boats and different loadouts, such as a combat boat, a trawling boat, or a speed-focused boat!</p>
<p>You can own up to five boats within Sailing, and we’d like to encourage you to make use of them. Plus, if you&#8217;re using multiple boats, then facility slots should feel less restrictive, which will allow us more design space for new facilities in future updates.</p>
<div class="poll-box2">
<p><b>Poll Question:</b> Should we add Loot sacks as a reward upon successful completion of Courier Tasks? These will offer additional boat supplies as a reward from Courier Tasks and scale based on the level of task you complete, and distance at which you&#8217;ve delivered cargo.</p>
</div>
<p>We also picked up a pesky bug where Courier tasks using the same cargo type are currently not able to be taken together. This is unintended behaviour and it will be resolved in a future Sailing update!</p>
<div class="osrs-subheading">Bounty Tasks</div>
<p>Bounty Tasks will also be getting a much stronger purpose within Sailing. They&#8217;re not becoming a primary way to get Sailing XP, however, the changes below will position them as the best way to obtain specific sea creature drops while on task.</p>
<p>We also want to reduce the amount of time spent preparing for tasks or travelling between them, making the overall gameplay feel much smoother!</p>
<p>So, what&#8217;s changing?</p>
<p>First, we’re increasing the drop rate of Sailing-specific rewards from sea creatures, and then giving a further increase to them if you&#8217;re on a Bounty Task. The goal of this change is to position Bounty Tasks as the most efficient way to obtain rewards such as Dragon Cannon Barrel, Echo Pearl, Keel Parts, and similar drops.</p>
<p>Another change is that every sea creature will now have at least one port that always offers a fixed and permanent Bounty Task for that creature.</p>
<p>For example:</p>
<ul>
<li>Deepfin Point will always offer Veiled Kraken tasks.</li>
<li>Fremennik will always offer Vampyre Kraken tasks.</li>
</ul>
<p>This means you&#8217;ll spend less time spent sailing between ports searching for a specific task, helping reduce downtime and improve efficiency.</p>
<p>We&#8217;re also going to increase average length of Bounty Tasks. This will reduce how often you’ll need to return to port to pick up a new one.</p>
<div class="divider"></div>
<div id="BoatCombat" class="osrs-title">Boat Combat</div>
<p>Boat combat needs to feel fun, rewarding, and in a healthy place.</p>
<p>Take a look at the changes we&#8217;ve got planned!</p>
<div class="osrs-subheading">Sea Creature Drops</div>
<p>We&#8217;re increasing the drop rates of high-value Sailing items, such as Dragon Sheets and Keel parts, from high level sea creatures. The creatures that we&#8217;re looking at buffing in this way include:</p>
<ul>
<li>Armoured Kraken</li>
<li>Vampyre Kraken</li>
<li>Veiled Kraken</li>
<li>Great White Shark</li>
</ul>
<p>We&#8217;ll also be adding Dragon Sheets to <b>Orcas&#8217;</b> loot table, so that there&#8217;s even more places to get them.</p>
<p>Please note, you&#8217;ll always get better rates for these items whilst you&#8217;re on a Bounty Task, since we want to give players more of a reason to do them.</p>
<p>Clue Scrolls from Sailing creatures also don&#8217;t currently get boosted by Combat Achievements &#8211; we&#8217;ll make sure that&#8217;s fixed too as part of these changes!</p>
<div class="osrs-subheading">Side Panel</div>
<p>Side panel frustrations, begone! Or at least… Far less annoying than before.</p>
<div class="osrs-subheading">Moveable Facilities</div>
<p>Ah, scrollbars. Don&#8217;t you just love them? Especially when you need them for stuff that you interact with over and over again. What&#8217;s that? You don&#8217;t love doing that? Skill issue.</p>
<p>Player feedback has highlighted that important facilities can be buried further down the panel, which is frustrating when you need to engage with those facilities frequently.</p>
<p>Additionally, while facility bottles let you move facilities around your boat, there is also no way to reorder them within the side panel itself, meaning any facilities positioned lower on the side panel will remain in those awkward spots permanently. Oops.</p>
<p>The team has been working on a change which we think you&#8217;ll love: we&#8217;re adding the ability to customise the side panel layout to your own preference. You&#8217;ll be able to place your most frequently used facilities in an easy to reach spot, for example, putting your two cannons next to each other. Take a look!</p>
<p><center><a href="https://runescapeguides.com/wp-content/uploads/2026/05/Img2.png" target="_blank" rel="noopener"><img decoding="async" src="https://runescapeguides.com/wp-content/uploads/2026/05/Img1.png" width="250" /></a></center><center><a href="https://runescapeguides.com/wp-content/uploads/2026/05/Img2.png" target="_blank" rel="noopener"><img decoding="async" src="https://runescapeguides.com/wp-content/uploads/2026/05/Img2.png" width="250" /></a></center><br />
Here&#8217;s a GIF of this working in action:</p>
<p><center><a href="https://runescapeguides.com/wp-content/uploads/2026/05/sidepanel_update.gif" target="_blank" rel="noopener"><img decoding="async" src="https://runescapeguides.com/wp-content/uploads/2026/05/sidepanel_update.gif" width="450" /></a></center><br />
While it won’t <i>completely</i> remove the scrollbar from the side panel, it should make interacting with facilities much smoother and more convenient because you&#8217;ll be able to customise them based on your preference.</p>
<p>You&#8217;ll be able to access this feature from the Shipyard.</p>
<div class="osrs-subheading">Making combat feel more &#8216;AFK-able&#8217;</div>
<p>We&#8217;re all about pointing and clicking here, but boat combat currently asks for too many clicks. Click to disengage from the cannon, click to loot sea creatures, click to re-enter the cannon, and keep clicking. We&#8217;ve considered this feedback and we want to make boat combat a bit more relaxed, especially during longer sessions.</p>
<p>First, we&#8217;re adding an auto-retaliate setting for cannons against sea creatures that attack your boat. When enabled, any cannon that you&#8217;re locked into would automatically fire back at hostile sea creatures that attack you. Explode those Dolphins while you&#8217;re at work, <b>go on!</b></p>
<p>Naturally, there would be a short delay before the cannon responds, which will ensure that actively targeting creatures yourself will always be the most efficient option.</p>
<p>Please note, this feature only applies to your cannon. Your player character would not auto-retaliate using normal weapons.</p>
<p>What do you think?</p>
<div class="poll-box2">
<p><b>Poll Question:</b> Should we add an auto-retaliate setting to cannons for sea creatures that attack your boat?</p>
</div>
<p>We&#8217;re also mapping various solo spawns of high-level seaborne creatures, such as Vampyre Krakens, Armoured Krakens, and Great White Sharks.</p>
<p>This doesn&#8217;t mean we&#8217;re changing combat to be single-way in these areas, however, it will mean that you&#8217;ll have a better time bullying them without several of them attacking you at once. We&#8217;ll be careful not to add these creatures near any popular Trawling routes &#8211; they should exist for bullying purposes only.</p>
<div class="osrs-subheading">Looting</div>
<p>We want to make the process of getting your hard-earned rewards much nicer and much faster.</p>
<p>We&#8217;re also exploring further changes, so that we&#8217;re able to make boat combat a bit more AFK-able, however, we haven&#8217;t settled on them yet. Let us know if you like the following ideas through comments on this blog post:</p>
<ul>
<li>Allowing crew-mates to loot on your behalf. This could help reduce the amount of manual interaction needed during combat.</li>
<li>A visual display for creature loot before you click to loot. Currently, players won&#8217;t know if a defeated creature has something valuable, like a Dragon Cannon Barrel, before clicking to loot it. On land, drops appear immediately on the floor, making it easy to tell whether something is worth picking up.</li>
<li>Options to loot multiple defeated sea creatures at once, AoE-style. This could help to make looting feel easier to manage and require less clicks.</li>
</ul>
<p>What do you think about them, are we on to a winner? Do you have any other ideas?</p>
<div class="osrs-subheading">Repairs</div>
<p>Bosun’s Bench is a new facility introduced in the Pirate Encounters blog. When a crewmate or player is assigned to this facility, they will periodically repair your ship when it can be healed without overhealing it. This uses kits stored in your Cargo Hold and will still benefit from your crew&#8217;s Deckhandiness stats.</p>
<p>It can be built in any existing slot that currently supports a <b>Salvaging Station</b>. Previously, this was a Ballistic Attractor, but that&#8217;s been changed later in development.</p>
<p>We&#8217;re no longer proceeding with Pirate Encounters, so it will only need a schematic (acquired from Red Reef) plus the following:</p>
<div class="osrs-subheading">Requirements:</div>
<ul>
<li>63 Sailing</li>
<li>54 Construction</li>
</ul>
<div class="osrs-subheading">Materials:</div>
<ul>
<li>6 Camphor Planks</li>
<li>24 Adamantite Nails</li>
<li>2 Lead Bar</li>
<li>Bosun&#8217;s Bench Schematic <i>(one-time unlock)</i></li>
</ul>
<div class="poll-box2">
<p><b>Poll Question:</b> Should we add Bosun&#8217;s Bench as described in the blog as a reward from Red Reef? This would allow you to create a new facility that, when a crewmate is assigned, will periodically repair your ship when it can be healed.</p>
</div>
<p>Some of you have told us that this feature should just be added as a universal upgrade for all boats rather than a facility. We think that a benefit of effectively allowing you to ignore your boat&#8217;s HP for an indefinite period of time is worth a facility slot over a flat buff applied to every boat, since we&#8217;re generally making boat upgrades significantly more accessible.</p>
<div class="osrs-subheading">Identity of cannons</div>
<p>As mentioned above, there has been plenty of discussion around the role of cannons in boat combat. They&#8217;re a core part of the fantasy of being at sea. Who doesn&#8217;t enjoy exploding things with a massive cannon?</p>
<p>Combat is still in its very early stages, and the Dragon Cannon cannot compete with powerful end-game items, such as Tumeken&#8217;s Shadow (despite having a Level 92 Sailing requirement). We&#8217;ve put some measures in place to mitigate that, such as having your cannon do more damage when you&#8217;re on it, however, that hasn&#8217;t fully given cannons their own identity.</p>
<p>Boat-to-boat combat is a promising avenue for addressing this feedback, with the potential to give cannons a more impactful role in Sailing through new mechanics and encounters at sea. Our current priority is to ensure we can build a stronger foundation first, and then we&#8217;ll consider expanding into content like this in future.</p>
<p>Community feedback matters, and getting this right is far more important than getting another round of changes out quickly. For now, we&#8217;re not going to change cannon damage values, flat armour, or sea creature Hitpoints. Once the updates outlined above are live, we’ll take time review your feedback and go from there. Keep letting us know how you feel about these changes and we&#8217;ll balance them against the priorities of other content.</p>
<div class="divider"></div>
<div id="Slayer" class="osrs-title">Slayer</div>
<p>We&#8217;re making high-tier materials more obtainable, so we want to ensure that Frost Dragons continue to have a valuable place in the wider game.</p>
<p>We&#8217;re proposing two new Slayer unlocks:</p>
<ul>
<li>The first unlock will allow you to increase weighting of Frost Dragon tasks from 5 to 8 on both Nieve and Duradel, so you&#8217;re more likely to receive these as tasks.</li>
<li>The second unlock will allow you to increase the task length of Frost Dragon Tasks, so you&#8217;re able to kill them for longer.</li>
</ul>
<p>Currently, the numbers look like this:</p>
<ul>
<li>Duradel: 70-120</li>
<li>Nieve: 60-100</li>
</ul>
<p>With the second unlock, these numbers would change to:</p>
<ul>
<li>Duradel: 180-240</li>
<li>Nieve: 180-240</li>
</ul>
<p>These unlocks would cost <b>100 Slayer Points</b> each.</p>
<p>Another change we&#8217;re making is that Frost Dragons and Lava Strykewyrms will now drop Dragon Sheets more frequently both on-task and off-task. These changes are aimed to position them as a more viable method to obtain high-level Sailing upgrades for those of you who prefer to train Slayer.</p>
<p>&nbsp;</p>
<table>
<tbody>
<tr>
<td><b>Creature</b></td>
<td><b>On task</b></td>
<td><b>Off task</b></td>
</tr>
<tr>
<td>Lava Strykewyrm</td>
<td>1/30</td>
<td>1/75</td>
</tr>
<tr>
<td>Frost Dragons</td>
<td>1/40</td>
<td>1/100</td>
</tr>
</tbody>
</table>
<p>&nbsp;</p>
<div class="poll-box2">
<p><b>Poll Question:</b> Should we introduce a new Slayer unlock to increase the weighting of Frost Dragon tasks from Nieve and Duradel from 5 to 8?</p>
</div>
<div class="poll-box2">
<p><b>Poll Question:</b> Should we introduce a new Slayer unlock to extend Frost Dragons from Nieve and Duradel as explained in the blog?</p>
</div>
<div class="divider"></div>
<div id="Uniques" class="osrs-title">Uniques</div>
<p>As part of the next Summer Sweep-Up, we’ll consider changes to some of the unique rewards from Sailing, such as Belle&#8217;s Folly and the Aquanite Hopper. Their desirability feels lower than where it should be &#8211; we&#8217;ve seen a few players question what they&#8217;re used for, which isn&#8217;t a great sign!</p>
<p>Discussions are still to be had around balancing, so we don&#8217;t have firm plans yet. Let us know if you have any suggestions that you want us to pass on to the team.</p>
<p>Outside of that, bug-fixes for the Horn of Plenty:</p>
<div class="osrs-subheading">Horn Of Plenty</div>
<ul>
<li>Toggling double catches off will correctly apply the invisible boost.</li>
<li>Hunter animals that always trigger the Horn of Plenty&#8217;s double catch &#8211; such as Tecu salamanders &#8211; will no longer trigger it if the double catch toggle is off.</li>
<li>The Horn currently rolls a 1/25 chance each time you catch anything with Hunter. We&#8217;re making a change to ensure it counts up to 25, then takes a charge.</li>
<li>The Horn of Plenty’s double catch effect is currently not applying consistently across some Hunter activities.</li>
<li>Will work with crab traps, including Red, Blue, and Rainbow crabs.</li>
</ul>
<div class="osrs-subheading">Medallion of the Deep</div>
<p>We&#8217;re also keen to improve the Medallion of the Deep, as mentioned in the Pirate Encounters blog post. To recap, we&#8217;re changing it to function throughout the Fossil Island underwater area, excluding the underwater Agility/Thieving activity.</p>
<p>Within that underwater Agility/Thieving activity, we&#8217;re proposing that the Medallion of the Deep would instead reduce oxygen depletion by 80% (previously pitched at 75%).</p>
<div class="poll-box2">
<p><b>Poll Question:</b> Should the Medallion of the Deep reduce oxygen depletion by <b>80%</b> within the underwater Agility/Thieving area at Fossil Island?</p>
</div>
<div class="divider"></div>
<div id="DeepSeaTrawling" class="osrs-title">Deep Sea Trawling</div>
<p>Deep Sea Trawling is a hot topic within the community, especially in light of recent discussions around Leechfin Fishing!</p>
<p>The good news is that we think players quite enjoy the gameplay itself and the profit-making potential, but there&#8217;s been a lot of feedback around how it feels from an XP perspective.</p>
<p>So, what&#8217;s changing?</p>
<p>First, Sailing XP is getting a big boost &#8211; roughly double what it is right now. Simply put, the Sailing XP is too low for how demanding it is. We&#8217;re also speeding things up a bit by reducing your gather rate from 4 ticks to 3. This keeps the ‘one-tick’ method alive for those who love it, while making things feel smoother and more rewarding for players who prefer a more relaxed playstyle.</p>
<p>Finally, baited shoals are getting a bug-fix. They were meant to increase your catch by 20%, but due to how the bonus was calculated, they haven&#8217;t worked as intended. With this change, you’ll receive the 20% catch-rate and get more fish in your nets.</p>
<p>So, that&#8217;s Sailing XP, but let&#8217;s talk about Fishing XP. What do we want to do there?</p>
<p>When we evaluate skilling content internally, we often look at three key factors:</p>
<ul>
<li><b>Intensity</b> &#8211; How AFK the activity is, and how much attention or skill is required to perform it efficiently.</li>
<li><b>GP per hour</b> &#8211; How profitable the activity is.</li>
<li><b>XP per hour</b> &#8211; How rewarding the activity is for progressing skills.</li>
</ul>
<p><i>Generally, the more click-intensive an activity is, the stronger we can justify a high reward output.</i></p>
<p>Over the years, many players have asked us to create profitable skilling methods. Traditional activities, like cutting Magic logs or catching Sharks, are approachable and don&#8217;t require much intensity, but they offer modest XP and GP in comparison to modern PvM content.</p>
<p>The goal of Deep Sea Trawling is to offer a profitable Fishing activity, where players could feel rewarded for their skills in both Fishing and Sailing. To make that possible, the activity needs to have meaningful barriers to entry and a more active gameplay loop.</p>
<p>High-end Marlin trawling requires:</p>
<ul>
<li>High Fishing and Sailing levels</li>
<li>Higher-tier bait created by processing valuable fish</li>
<li>A high-level boat with significant upgrade costs</li>
<li>Active gameplay</li>
</ul>
<p>Marlin are a top-tier food source, and are consumed at a high rate, which helps us to preserve their value.</p>
<p>Ideally, we want different skilling methods to solve different needs. Some should be profitable methods, some high-XP methods, AFK methods, and so on. This is so that one single method doesn&#8217;t dominate the entire meta for a skill.</p>
<p>If we buffed the Fishing XP from this activity, it risks being the best non-AFK Fishing option overall. We also expect that more players would engage with this activity which would substantially affect the price of the fish, cutting into its profitability.</p>
<p>So, for those reasons, we believe Deep Sea Trawling currently fills a healthy role within Fishing, and we&#8217;d love to hear your feedback on this approach. What do you think and are you happy with some of the buffs we mentioned above?</p>
<div class="osrs-subheading">Fishing at Sea</div>
<p>Have you ever wanted to chill on your boat and engage in some regular Fishing? We&#8217;d like to add some regular Fishing spots out at sea to add a little more thematic flavour to Sailing.</p>
<p>The new fishing spots would work just like existing ones, but would be larger, so instead of the standard 1&#215;1 tile spots that currently exist in the game they would be something closer to 5&#215;5 tiles. Unlike the shoals in Deep Sea Trawling, these spots would be fixed in place and would not move.</p>
<p>You&#8217;ll catch the same fish, at the same rates, with the same tool, bait and requirements as you&#8217;re used to from land. Similar to land, you won&#8217;t be able to fish while the boat is moving, or while locked into a facility.</p>
<p>Sloops and Skiffs would support rod fishing, and the Raft will support harpoon, net, and lobster pot fishing. Whilst this has been designed in this way because of animation limitations, we actually feel that this could give rafts a cool identity as a go-to option for players who want also want to have a laid-back Fishing trip at sea, rather than just being something you use in the early game and never touch again.</p>
<p>Although this certainly doesn&#8217;t compete with established Fishing activities, such as Barbarian Fishing, we think this change might be relevant to some account types and provide a more AFK option for Fishing due to the fact that you&#8217;re able to have a larger inventory of space to store raw fish in your Cargo Hold. The Cargo Hold doesn&#8217;t compete with a Bank, so the spots near a bank will probably remain meta. However, this change adds atmosphere and just gives you more options while out at sea, which is always a plus!</p>
<p>Here are the list of fish we&#8217;d like to add:</p>
<p>&nbsp;</p>
<table>
<tbody>
<tr>
<td><b>Catches</b></td>
<td><b>Uses</b></td>
<td><b>Boats</b></td>
</tr>
<tr>
<td>Raw Sardine<br />
Raw Herring</td>
<td>Fishing Rod &amp; Bait</td>
<td>Sloop and Skiffs only</td>
</tr>
<tr>
<td>Raw Mackerel<br />
Raw Cod<br />
Raw Bass<br />
Useless Junk</td>
<td>Big Fishing Net</td>
<td>Raft only</td>
</tr>
<tr>
<td>Raw Sharks</td>
<td>Harpoon</td>
<td>Raft only</td>
</tr>
<tr>
<td>Raw Lobsters</td>
<td>Lobster Pot</td>
<td>Raft only</td>
</tr>
<tr>
<td>Raw Tuna<br />
Raw Swordfish</td>
<td>Harpoon</td>
<td>Raft only</td>
</tr>
<tr>
<td>Raw Karambwan</td>
<td>Karambwan Vessel and Karambwanji</td>
<td>Raft only</td>
</tr>
<tr>
<td>Raw Anglerfish</td>
<td>Fishing Rod &amp; Sand Worms</td>
<td>Sloop and Skiffs only</td>
</tr>
<tr>
<td>Raw Monkfish</td>
<td>Small Net</td>
<td>Raft only</td>
</tr>
</tbody>
</table>
<p>The Karambwan Vessel is required to fish Karambwanji. Quest completion will still be required for cooking them.</p>
<div class="poll-box2">
<p><b>Poll Question:</b> Should we add regular Fishing spots at sea as described in the blog?</p>
</div>
<div class="divider"></div>
<div id="Cosmetics" class="osrs-title">Cosmetics</div>
<p>Fashionistas, fear not. We&#8217;re still keen to launch the new range of basic sail cosmetics as outlined in our previous blog. This is mainly a systems update so that we can launch put a new system in place for future boat customisation:</p>
<p><center><a href="https://runescapeguides.com/wp-content/uploads/2026/05/Sails1.png" target="_blank" rel="noopener"><img decoding="async" src="https://runescapeguides.com/wp-content/uploads/2026/05/Sails1.png" width="450" /></a></center></p>
<div class="osrs-subheading">Sails:</div>
<ul>
<li>Black</li>
<li>Blue</li>
<li>Green</li>
<li>Pink</li>
<li>Purple</li>
<li>Red</li>
<li>Yellow</li>
</ul>
<p>They&#8217;re planned to launch alongside the Red Reef, but they won&#8217;t be related to completion of the quest. Sail customisation will be unlocked at 41 Sailing and each of the solid-colour sails can be created using 10 of the matching dye.</p>
<p>Looking further ahead, we’re keen to explore some of the community’s most popular ideas for sail cosmetics, or perhaps even run another player-designed competition in the future!</p>
<p>Let us know what you think!</p>
<div class="poll-box2">
<p><b>Poll Question:</b> Should we add a general system for customising boat sails, including a range of new basic sail colours?</p>
</div>
<p>For those of you who fell in love with the Dread Pirate sails pitched in our last blog, we&#8217;re keeping that in our back pocket as a reward from future thematically appropriate content.</p>
<div class="divider"></div>
<div id="Miscellaneous" class="osrs-title">Miscellaneous</div>
<div class="osrs-subheading">Teleport To Boat</div>
<p>We&#8217;ll be adding a right-click <b>Last Boat</b> option to the Teleport to Boat spell, which will let you quickly return to the boat you most recently used.</p>
<div class="osrs-subheading">Ancient Furnace</div>
<p>We&#8217;ve added a way to unnote metal bars for cannonballs at the Ancient Furnace, so that metal bars can be converted into regular ones. This was polled in the Gathering Efficiences poll and passed at a whopping <b>92%!</b></p>
<p>This service only works for metal bars and will not unnote food or other supplies and costs <b>100 coins per bar.</b></p>
<div class="osrs-subheading">Special Attack Button &#8211; Wind Mote Functionality</div>
<p>By popular demand from the Sailing opinion poll, we&#8217;re adding extra functionality to the &#8216;Special Attack&#8217; button whilst you&#8217;re on a boat (and attached to the Helm), allowing you to release Wind Motes. Have fun zooming across Gielinor!</p>
<p><center><a href="https://runescapeguides.com/wp-content/uploads/2026/05/WindMote.png" target="_blank" rel="noopener"><img decoding="async" src="https://runescapeguides.com/wp-content/uploads/2026/05/WindMote.png" width="250" /></a></center></p>
<div class="osrs-subheading">Boostable Facilities</div>
<p>Currently, players are able to boost their Sailing level in order to build facilities, however, they can&#8217;t use those facilities unless they continue to boost their Sailing level to meet the requirement. We reckon that if you&#8217;ve gone out of your way to build a facility by using a boost, you should be able to continue using that without too much extra hassle.</p>
<p>We&#8217;ve decided to create a distinction between facility types, so that we can decide which ones are safe to use below the intended level.</p>
<p><b>Active facilities</b> &#8211; Provide direct gameplay advantages or are repeatedly used during core Sailing gameplay.</p>
<ul>
<li>Cannons</li>
<li>Salvaging Hook</li>
<li>Trawling Net</li>
<li>Chum Station</li>
</ul>
<p><b>Support facilities</b> &#8211; Less frequently used.</p>
<ul>
<li>Cargo Hold</li>
<li>Range</li>
<li>Keg</li>
<li>Salvaging station</li>
<li>Anchor</li>
<li>Fathom Stone</li>
<li>Wind / Gale Catcher</li>
<li>Crystal Extractor</li>
</ul>
<p>Not all facilities are used in the same way, so we need to treat them differently and carefully.</p>
<p>&#8216;Active&#8217; facilities will always require you to meet the Sailing level required to use. On the other hand, &#8216;Support&#8217; facilities will not require you to meet their requirements once built, so you&#8217;re free to boost your Sailing level to create them and you won&#8217;t need to maintain the boost to use them.</p>
<p>There is one exception: Sails. If you&#8217;ve boosted your level requirement to create new Sails, you as the <i>Captain</i> will be able to use them without needing to boost again. However, other players on your boat cannot do so and will need to meet the level requirement.</p>
<div class="osrs-subheading">Food</div>
<p>Food from Sailing will be changed to be more vibrant when cooked. Credit to the RuneLite &#8216;Food Colouring&#8217; plug-in creator who took the time to offer an alternative client-side!</p>
<div class="osrs-subheading">Soup</div>
<p>We&#8217;ll be adding a rare chance (1 in 800,000) to get Soup from sorting Salvage. If anyone actually does end up getting Soup in this way, please let us know&#8230; You&#8217;re picking our lottery numbers next.</p>
<div class="osrs-subheading">Lost Crates</div>
<p>We&#8217;re adding the ability to use Telekinetic Grab on Lost Crates to retrieve them. Maximum efficiency engaged!</p>
<div class="osrs-subheading">Misc. Bug Fixes</div>
<ul>
<li>We&#8217;re fixing a bug where the Boat Bottle indicator gets hidden in the Shipyard interface.</li>
<li>Sailing items will be unblocked from Death&#8217;s Coffer as their prices have now stabilised.</li>
<li>We&#8217;re fixing an issue related to the Cargo Hold when it is moved while items are still contained within.</li>
<li>You&#8217;ll no longer be able to replace a Cargo Hold with another facility if it still contains cargo.</li>
<li>Replacing a Cargo Hold with another Cargo Hold will correctly transfer stored items.</li>
<li>Removing a Cargo Hold with items inside will warn you that the contents will be destroyed.</li>
<li>You&#8217;ll be able to bottle boats with cargo contained, with clear warnings that doing so will discard items in your Cargo Hold.</li>
</ul>
<div class="divider"></div>
<div id="WhatsNext" class="osrs-title">What&#8217;s next?</div>
<p>What do you think about these changes, and have we missed anything? Let us know!</p>
<p>Some of these updates are already in progress. We&#8217;re aiming to launch some soon, with others arriving as early as tomorrow, or alongside the release of Red Reef, our second Tortugan quest, currently scheduled for May.</p>
<p>Our focus is on improving core areas of Sailing, including Port Tasks, Combat, and Deep-Sea Trawling, where we see the most opportunity for growth. Existing methods like Barracuda Trials and Shipwreck Salvaging already provide strong training options. As part of this shift, we&#8217;re adapting some of the plans outlined in our Winter Summit to support this work.</p>
<p>As we prioritise improving combat foundations, Pirate Encounters will no longer be launching as part of the Red Reef update. Boat-to-boat combat will still feature within the quest, and we&#8217;re keen to hear your feedback once you’ve had a chance to try it. Pirate Encounters remain something we would like to explore as standalone content in the future.</p>
<p>Similarly, the next Barracuda Trial is no longer a priority for this year, as we focus on these core improvements alongside community-led projects like Wyrmscraig and our Sequel Quest. We&#8217;ll be sharing more news about those very soon and we can&#8217;t wait to hear what you think!</p>
<p>As always, we appreciate your feedback and the opportunity to shape Sailing alongside you. This poll is planned to go live later this week, pending your feedback and any final changes.</p>
<p>Until then, we&#8217;ll see you on the high seas!</p>
<div class="divider"></div>
<p>You can also discuss this update on the 2007Scape subreddit, the Steam forums, or the community-led OSRS Discord in the #gameupdate channel. For more info on the above content, check out the official Old School Wiki.</p>
<p><b>Mods Abe, Abyss, Acorn, Ape, Arcane, Archie, Argo, Ash, Asherz, Ayiza, BigRig, Blighted, Blossom, Boko, Brooksie, Bruno, Chilly, Criminal, Curse, Daizong, Default, Ed, Elena, Enigma, Entropi, Freddie, Frogs, Fuzz, Gecko, Ghost, Gizmo, Goblin, Grace, Grub, Halo, Harold, Hend, Hornet, Husky, Ivory, Jalo, Jamesy, Jerv, Keyser, Kieren, Kirby, Kurotou, Leebleh, Lenny, Light, Liron, Lotus, Lykos, Mack, Manked, Markos, Maylea, Mobius, Moogle, Morty, Moz, Necro, Nin, Nixon, Nox, Nylu, Ori, Other, Otter, Philomel, Pork, Pumpkin, Puppi, Rach, Redfield, Rice, Romy, Roy, Ry, Saiyan, Sarnie, Schmidt, Shogun, Shroom, Sigma, Skylark, Smithy, Sova, Spyro, Squid, Starry, Stilrush, Suharun, Surma, Sween, Tide, Titania, Titus, TJ, Tomb, Tsourorf, Tyran, Veda, Vegard, West, Wolfy, Yozora, Yume &amp; Zaf</b></p>
<p><i>The Old School Team.</i></p>
</div>
</div>
<p>The post <a href="https://www.runescapeguides.com/sailing-update-buffs-changes-more-osrs/">Sailing Update: Buffs &#8211; Changes &#038; More &#8211; OSRS</a> appeared first on <a href="https://www.runescapeguides.com">Old School RuneScape Guides - Beginner Friendly Strategy Guides</a>.</p>
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			</item>
		<item>
		<title>Easter 2026 Event &#8211; Rewards &#8211; OSRS</title>
		<link>https://www.runescapeguides.com/easter-2026-event-rewards-osrs/</link>
		
		<dc:creator><![CDATA[OSRS GUIDES]]></dc:creator>
		<pubDate>Wed, 25 Mar 2026 10:52:44 +0000</pubDate>
				<category><![CDATA[Old School Runescape Updates]]></category>
		<guid isPermaLink="false">https://www.runescapeguides.com/?p=18124</guid>

					<description><![CDATA[<p>Spring has once again arrived in Gielinor, and with it comes a familiar sense of mischief! The Easter Bunny has returned, bringing with it pastel-coloured decorations, a whole lot of carrots and eggs, but something&#8217;s missing&#8230; One of the chocolate eggs has run away, leaving a note behind that hints its whereabouts. This calls for [&#8230;]</p>
<p>The post <a href="https://www.runescapeguides.com/easter-2026-event-rewards-osrs/">Easter 2026 Event &#8211; Rewards &#8211; OSRS</a> appeared first on <a href="https://www.runescapeguides.com">Old School RuneScape Guides - Beginner Friendly Strategy Guides</a>.</p>
]]></description>
										<content:encoded><![CDATA[<p><center><a href="https://runescapeguides.com/wp-content/uploads/2026/03/easter2026.jpg" target="_blank" rel="noopener"><img decoding="async" src="https://runescapeguides.com/wp-content/uploads/2026/03/easter2026.jpg" width="600" /></a></center>Spring has once again arrived in Gielinor, and with it comes a familiar sense of mischief! The Easter Bunny has returned, bringing with it pastel-coloured decorations, a whole lot of carrots and eggs, but something&#8217;s missing&#8230; One of the chocolate eggs has run away, leaving a note behind that hints its whereabouts. This calls for someone with egg-ceptional hunting skills to hop right in! Will you help our good ol&#8217; pal the Easter Bunny, who is having a bad hare day?</p>
<p>You&#8217;ll notice a cosy nook at the south entrance of the Grand Exchange. Start the event by talking to the Easter Bunny waiting for you there!</p>
<p>&nbsp;</p>
<p><center><a href="https://runescapeguides.com/wp-content/uploads/2026/03/location.png" target="_blank" rel="noopener"><img decoding="async" src="https://runescapeguides.com/wp-content/uploads/2026/03/location.png" width="500" /></a></center></p>
<div class="osrs-subtitle">Rewards</div>
<p>Upon completing the event, you&#8217;ll get the rewards well in hand &#8211; literally. Egg hunters who are successful will get their hands on Archibald, a holdable Easter egg, much like a pet rock!</p>
<p>You&#8217;ll be able to paint Archibald to unlock different designs. Flex your house&#8217;s ancient bloodline with the Dragon egg, match the Chick egg with the Nest Hat, go crazy with the fashionscape combinations!</p>
<p>&nbsp;</p>
<p><center><a href="https://runescapeguides.com/wp-content/uploads/2026/03/eastereggs.png" target="_blank" rel="noopener"><img decoding="async" src="https://runescapeguides.com/wp-content/uploads/2026/03/eastereggs.png" width="600" /></a></center>&nbsp;</p>
<p><center><a href="https://runescapeguides.com/wp-content/uploads/2026/03/painttheegg.png" target="_blank" rel="noopener"><img decoding="async" src="https://runescapeguides.com/wp-content/uploads/2026/03/painttheegg.png" width="450" /></a></center>Want to get the rewards from previous Easter Events as well? Do be sure to drop in on Diango in Draynor Village to claim them while you can, before the event <b>ends on April 15th</b>!</p>
<div class="osrs-subtitle">Easter Livestream</div>
<p><center><a href="https://runescapeguides.com/wp-content/uploads/2026/03/livestream.png" target="_blank" rel="noopener"><img decoding="async" src="https://runescapeguides.com/wp-content/uploads/2026/03/livestream.png" width="450" /></a></center>Mark your calendars for our upcoming Easter 2026 Livestream!</p>
<ul>
<li><b>When:</b> Thursday, April 2nd, 15:30 UTC</li>
<li><b>Where:</b> Our official <u><a href="https://www.twitch.tv/oldschoolrs" target="_blank" rel="noopener">Twitch channel</a></u></li>
<li>We&#8217;ll be sailing across Gielinor in Easter fashionscape on World 520 &#8211; route map will be shared next week!</li>
<li>The finalists of the egg decoration competition will be polled by the Twitch chat.</li>
<li>We&#8217;ll be playing Hide and Seek with you live on Twitch.</li>
<li>Mass Nex event with Mod Manked on World 521</li>
</ul>
<p>See you next Thursday!</p>
<p>The post <a href="https://www.runescapeguides.com/easter-2026-event-rewards-osrs/">Easter 2026 Event &#8211; Rewards &#8211; OSRS</a> appeared first on <a href="https://www.runescapeguides.com">Old School RuneScape Guides - Beginner Friendly Strategy Guides</a>.</p>
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			</item>
		<item>
		<title>The Ides of Milk &#038; The Bovine Bully &#8211; OSRS</title>
		<link>https://www.runescapeguides.com/the-ides-of-milk-the-bovine-bully-osrs/</link>
		
		<dc:creator><![CDATA[OSRS GUIDES]]></dc:creator>
		<pubDate>Mon, 26 Jan 2026 05:12:08 +0000</pubDate>
				<category><![CDATA[Old School Runescape Updates]]></category>
		<guid isPermaLink="false">https://www.runescapeguides.com/?p=18079</guid>

					<description><![CDATA[<p>Lumbridge, the iconic city for all the fresh-faced arrivals and budding adventurers. Home to regular citizens of Gielinor, they chop the trees, work the fields, and tend to the animals of realm, except there has been a disturbance in the nearby cow pen and the steaks have never been higher! Distress runs through the herd [&#8230;]</p>
<p>The post <a href="https://www.runescapeguides.com/the-ides-of-milk-the-bovine-bully-osrs/">The Ides of Milk &#038; The Bovine Bully &#8211; OSRS</a> appeared first on <a href="https://www.runescapeguides.com">Old School RuneScape Guides - Beginner Friendly Strategy Guides</a>.</p>
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										<content:encoded><![CDATA[<p>Lumbridge, the iconic city for all the fresh-faced arrivals and budding adventurers. Home to regular citizens of Gielinor, they chop the trees, work the fields, and tend to the animals of realm, except there has been a disturbance in the nearby cow pen and the steaks have never been higher! Distress runs through the herd and while they have always feared adventurers claiming their lives, a new threat has entered their domain bringing the beef&#8230;</p>
<p><a href="https://runescapeguides.com/wp-content/uploads/2026/01/bullkeyart.png" target="_blank" rel="noopener"><img decoding="async" src="https://runescapeguides.com/wp-content/uploads/2026/01/bullkeyart.png" width="650" /></a></p>
<p>This brute will become a repeatable boss once you have completed a brand-new, F2P, early game quest, with both being created for the sole purpose of a true &#8216;low-level&#8217; boss. While we can all agree that Scurrius is great for teaching players about movement and switching your overhead Prayers, the stat requirements to reliably take him down can still feel a way off from when you first step foot into the mainland, so new players still have some work to do before getting a proper feel for combat in Old School. This boss however can be fought as early as your first few hours into your journey. The boss isn&#8217;t too challenging, just make sure to stay light on your feet and watch your flank&#8230; your life is at steak!</p>
<p>While this did come from the most recent Game Jam, since it&#8217;s a particular team favourite and essentially ready for release (thanks to the moo-gnificent work from the team involved), we thought it might be worth getting into the meat of things earlier than normal!</p>
<div class="poll-box">Question:<br />
<b>Should we add The Ides of Milk, a new early-game F2P quest that will give you access to a repeatable boss, as described in the blog?</b></div>
<p>And with that in mind, there is also an udderly delightable selection of rewards you can get from fighting this beast. Please note that all of the rewards being offered outside of the Cow Bell Amulet, Rump Steak and Bull Bones are <b>members-only</b>. We welcome feedback on what rewards you think are appropriate to be accessible in F2P, and we&#8217;d welcome exploring that further in a separate poll.</p>
<p><a href="https://runescapeguides.com/wp-content/uploads/2026/01/cowrewards.png" target="_blank" rel="noopener"><img decoding="async" src="https://runescapeguides.com/wp-content/uploads/2026/01/cowrewards.png" width="500" /></a></p>
<div class="osrs-subheading"><strong>Cow Bell Amulet (Untradeable)</strong></div>
<p>Upon quest completion you&#8217;ll receive the Cow Bell Amulet. This is a handy teleport item landing you right into the iconic east cow pen, meaning you won&#8217;t have to hoof it back to Lumbridge. Charged with Air Runes, this will give early game players a nice new teleport that will make travel a little bit nicer. It also lets you mik cows 1 tick quicker (6 instead of 7 ticks per milk). Very powerful, we know.</p>
<div class="poll-box">Question:<br />
<b>If The Ides of Milk is added, should a reward from the quest be the Cow Bell Amulet, an untradeable amulet that allows you to teleport to the east Lumbridge cow pen, as described in the blog?</b></div>
<div class="osrs-subheading">Rump Steak</div>
<p>The boss&#8217;es&#8217; most consistent drops will be a new consumable in the form Rump Steak which is a great new food for low-level accounts and heals 10 Hitpoints (similarly to Tuna).</p>
<div class="osrs-subheading"><strong>Bull Bones (Untradeable)</strong></div>
<p>The other consistent drop will be Bull Bones, which will work similarly to the Giant Bones from Obor and Bryophita (with a different amount of Prayer XP). Consider it bovine blessings (yes, we can already hear your boos).</p>
<div class="osrs-subheading"><strong>Cow Slippers (Tradeable)</strong></div>
<p><a href="https://runescapeguides.com/wp-content/uploads/2026/01/slippers.png" target="_blank" rel="noopener"><img decoding="async" src="https://runescapeguides.com/wp-content/uploads/2026/01/slippers.png" width="650" /></a></p>
<p>The first of the uniques from the brute will be the fancy and fashionable Cow Slippers, which are sure to help you stand out from the herd. Purely vanity, purely fashion.</p>
<div class="poll-box">Question:<br />
<b>If The Ides of Milk is added, should a reward from the repeatable boss be the Cow Slippers, a tradeable cosmetic, as described in the blog?</b></div>
<div class="osrs-subheading">Bottomless Milk Bucket (Untradeable)</div>
<p>Are you tired of keeping all of your milk in separate places? Have you always wanted a centralised, unlimited space for all of your milk-based products? Did this Game Jam team spend a full day centralising milk products in Old School&#8217;s code base, having gone too far to turn back now? Look no further than the Bottomless Milk Bucket! This elite container will give you just that and let you upgrade everybody’s favourite grind: Butter Churning.</p>
<div class="poll-box">Question:<br />
<b>If The Ides of Milk is added, should a reward from the repeatable boss be the Bottomless Milk Bucket, an untradeable tool which lets you store milk and other milk-based products, as described in the blog?</b></div>
<div class="osrs-subheading">Mooleta (Untradeable)</div>
<p>Get the udder-hand and give yourself a nice early game boost in Melee Strength as you wield the deadly Mooleta. With stats equivalent to a Steel Defender, this will be a great early introduction to off-hands being pretty bloody good.</p>
<p><a href="https://runescapeguides.com/wp-content/uploads/2026/01/stats.png" target="_blank" rel="noopener"><img decoding="async" src="https://runescapeguides.com/wp-content/uploads/2026/01/stats.png" width="220" /></a></p>
<div class="poll-box">Question:<br />
<b>If The Ides of Milk is added, should a reward from the repeatable boss be Mooleta, an untradeable off-hand weapon which is similar in stats to the Steel Defender, as described in the blog?</b></div>
<p>&nbsp;</p>
<p>Finally, the boss will have a pet&#8230; because even the biggest bull needs a little calf-panionship. There&#8217;s also a set of Cowmbat Achievements to challenge rare breeds of adventurers!</p>
<p>But we couldn&#8217;t have true level of cow-hesion without something for everyone. We&#8217;ll leave the full surprise for you to find, but the boss has a darker secret lurking for those that a brave enough to leave the paddock for more dangerous pastures. It&#8217;s your moooove.</p>
<p>Vote on inclduing The Ides of Milk and the rewards from the repeatable boss in this year&#8217;s Winter Summit Poll!</p>
<p>The post <a href="https://www.runescapeguides.com/the-ides-of-milk-the-bovine-bully-osrs/">The Ides of Milk &#038; The Bovine Bully &#8211; OSRS</a> appeared first on <a href="https://www.runescapeguides.com">Old School RuneScape Guides - Beginner Friendly Strategy Guides</a>.</p>
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