Deadman – Annihilation – Everything You Need To Know – OSRS

Deadman: Annihilation - Everything You Need To Know
Deadman: Annihilation, coming January 30th

Deadman: Annihilation kicks off this month! To get you up to speed ahead of January 30th, we’re back with another blog covering all of the finer detail that you’ll need to start planning.

If you’re out of the loop, make sure to check out our overview covering the most important top-level changes that separate Deadman: Annihilation from previous Deadman Mode events, you can find that overview blog by clicking here, or check out this wonderful video from PureSpam and jonmp4 below if you’d rather not read!

Play
Among the most important changes this time around is that you’ll now be able to spend the Deadman Points that you earn on Sigils or permanent account unlocks, meaning no more late-night Ice Barrage sessions chasing the one Sigil you need to realise your perfect build. Naturally this means that you’ll want to know how many points you can earn for various activities, how many points all of the Sigils will cost, which quests are auto-completed – everything you need to know to plan out your starting route and get your bearings before being thrust in to always-on PvP carnage. If you’re reading this thinking “Yeah, I’d love to know those things” then you’ve come to the right place!

We’ll start at the end, makes sense!

Finale

It wouldn’t be Deadman without an epic Finale, and it wouldn’t be a Deadman Finale without a change in format!

Falador’s seen enough action to last a lifetime, arguably in poor taste considering the events of June 2006, so it’s time to take this show on the road. Deadman: Annihilation will feature another chaotic multi-combat Finale taking place on the sunny shores of Daimon’s Crater!

Okay, the shores aren’t all that sunny but we’ve also got an epic twist to brighten things up…

This time around, as you find yourself forcibly teleported to Daimon’s Crater and Gielinor is blanketed in lethal fog, you’ll open your eyes to find yourself beset on all sides by… allies?

For the first phase of the finale, all players will be split into two teams. All team members will share the same cape so that you can’t damage your allies, and each team will spawn at opposite sides of the crater – one to the south-west, one to the south-east. Your goal will be to preserve your allies and push north towards the final area, where the teams will collide in a brutal showdown.

Once the crowd has been sufficiently thinned: alliances will be dissolved. The final phase will be an all-out free-for-all, so be ready to turn on your teammates at a moment’s notice. From there it’s business as usual – take out the competition or blend into the background until an opportune moment, strike when the time is right and perhaps you’ll be the last player standing, the champion of Deadman: Annihilation.

Just like in previous years, we’ll be running a Finale for each combat bracket in a staggered fashion so you’ll be able to participate in as many finales as you’ve got characters for, but keep in mind that the worlds are first-come, first-served, so be ready to log in before 18:00 UTC on February 21st – worlds will open at 17:00 UTC so you’ll have an hour to reserve your spot before things kick off!

Prizing

This section’s bound to generate some conversation among you all, but we’ll start simple: Deadman: Annihilation will not feature any real-world prize pool.

For some of you reading, this is bound to be disappointing news, and we’d like to make clear that this wasn’t a decision that we made lightly.

Over the years, Deadman has become considerably more approachable, with Deadman: Annihilation being inarguably our most approachable yet. While Sigils do introduce a layer of complexity, there’s no doubt that the lower stakes setting of a temporary game mode does serve as a great jumping in point for players who are new to PvP, and it’s important to us to develop a better pipeline into PvP in the main game to introduce new blood to one of Old School’s most historic communities. Deadman does remain exceptionally competitive and affords talented players and organised groups the opportunity to really show other players who’s boss, but it’s definitely less cutthroat than it was in the early days.

Data we’ve collected across annual surveys, community sentiment analysis and even an in-game opinion survey suggest that the prize pool isn’t a significant driver for many players who actively participate in every iteration of Deadman Mode, while for players who avoid Deadman there’s a considerable amount of concern that the promise of real-world money encourages bad actors to cheat, engage in toxic behaviours or even break real-world laws around DDoSing to give them an edge in the competition.

For those reasons, we’re trialling a Deadman that’s focused on keeping things fun and fair for everybody, with plenty of bragging rights to boot. We’ve got a long way to go with our PvP strategy, so we’ll be keeping in mind the desire for opportunities to compete for real prizes as we move into the future. If there are financial incentives to compete in competitions, we want to ensure that they are designed to be competitive for the best of the best, rather than trying to toe the narrow line between ‘fun for everybody’ and ‘only in it to win it’.

Of course, there are still HiScore spots and in-game cosmetics to be earned for players pursuing points, so let’s take a look at how you’ll be able to earn them in Deadman: Annihilation!

Deadman Points

Just like before, you’ll be able to earn Deadman Points by doing just about anything. These points can be spent on the Deadman’s Skull for unlocks within Deadman: Annihilation, and all of the points you earn will be useable to obtain cosmetic rewards in the main game. This section details exactly what ‘just about anything’ actually means, and how many points are up for grabs, so brace yourself for a lot of numbers.

Breaches
  • 1 point awarded per damage dealt to Breach NPCs.
  • Points are capped at 5,000 per day that the game mode’s been running. Meaning that by day 5, you’ll be able to earn up to a total of 25,000 points from Breaches, even if you miss a day and earn in excess of 5,000 points on another day to catch up.
  • The total cap here is 75,000 points, but it’s still worth coming back for Breaches to earn their powerful rewards.
Levels
  • Levels 1 – 49 award 5 points per level.
  • Levels 50 – 99 award 10 points per level.
  • Level 99 awards a 300 point bonus.
Collection Log
  • 10 points awarded per new Collection Log entry.
Clue Scrolls
  • Beginner Clues award 5 points per completion.
  • Easy Clues award 8 points per completion.
  • Medium Clues award 15 points per completion.
  • Hard Clues award 20 points per completion.
  • Elite Clues award 30 points per completion.
  • Master Clues award 55 points per completion.
  • Your first Clue completion per tier will award 5x the specified points.
  • No points are awarded for Clue completions beyond the 100th in a tier.
Achievement Diaries
  • Easy tasks award 15 points.
  • Medium tasks award 25 points.
  • Hard tasks award 40 points.
  • Elite tasks award 60 points.
  • No bonus for tier completion, so there’s no need to feel bad about skipping a task or two!
Combat Achievements
  • Easy tasks award 10 points.
  • Medium tasks award 15 points.
  • Hard tasks award 25 points.
  • Elite tasks award 35 points.
  • Master tasks award 50 points.
  • Grandmaster tasks award 75 points.
  • No bonus for tier completion or boss completion, do whichever tasks you like and then move on to the next.
Boss Kills
  • Your first kill on a boss awards 5x the specified points.
  • No points are awarded for boss kills beyond the 100th. Meaning your 101st Barrows Brothers clear will award 0 points.

This next section is for the specific number of points awarded by each boss!

  • Abyssal Sire – 20 points.
  • Alchemical Hydra – 10 points.
  • Amoxliatl – 5 points.
  • Araxxor – 13 points.
  • Artio – 10 points.
  • Barrows Brothers (all six) – 30 points (5 points per brother).
  • Bryophyta – 15 points.
  • Callisto – 10 points.
  • Calvar’ion – 10 points.
  • Cerberus – 25 points.
  • Chambers of Xeric – 120 points.
  • Chambers of Xeric: Challenge Mode – 180 points.
  • Chaos Elemental – 20 points.
  • Chaos Fanatic – 10 points.
  • Colosseum – 75 points.
  • Commander Zilyana – 20 points.
  • Corrupted Hunllef – 25 points.
  • Corporeal beast – 35 points.
  • Crazy Archaeologist – 10 points.
  • Crystalline Hunllef – 17 points.
  • Dagannoth Prime – 15 points.
  • Dagannoth Rex – 15 points.
  • Dagannoth Supreme – 15 points.
  • Deranged Archaeology – 3 points.
  • Doom of Mokhaiotil – 7 points for reaching wave 8, 7 points for each wave completed beyond wave 8.
  • Duke Sucellus – 15 points.
  • Duke Sucellus (Awakened) – 35 points.
  • Fight Caves – 50 points.
  • General Graardor – 20 points.
  • Giant Mole – 12 points.
  • Grotesque Guardians – 10 points (for clearing the whole encounter).
  • Hespori – 25 points.
  • Hueycoatl – 10 points.
  • Inferno – 100 points.
  • Kalphite Queen – 20 points.
  • King Black Dragon – 5 points.
  • Kraken – 15 points.
  • Kree’arra – 23 points.
  • K’ril Tsutsaroth – 17 points.
  • Leviathan – 15 points.
  • Leviathan (Awakened) – 35 points.
  • Mimic – 10 points.
  • Moons of Peril – 30 points (10 points per moon).
  • Nex – 5 points.
  • Obor – 15 points.
  • Phosani’s Nightmare – 30 points.
  • Phantom Muspah – 10 points.
  • Royal Titans – 10 points.
  • Sarachnis – 10 points.
  • Scorpia – 10 points.
  • Scurrius – 5 points.
  • Skotizo – 25 points.
  • Spindel – 10 points.
  • Tempoross – 20 points.
  • The Nightmare – 18 points.
  • Theatre of Blood (Entry Mode) – 100 points.
  • Theatre of Blood – 120 points.
  • Theatre of Blood (Hard Mode) – 180 points.
  • Thermonuclear Smoke Devil – 10 points.
  • Tombs of Amascut (Entry Mode) – 100 points.
  • Tombs of Amascut – 120 points.
  • Tombs of Amascut (Expert Mode) – 150 points.
  • Vardorvis – 15 points.
  • Vardorvis (Awakened) – 35 points.
  • Venenatis – 10 points.
  • Vet’ion – 10 points.
  • Vorkath – 10 points.
  • Wintertodt – 20 points.
  • Whisperer – 15 points.
  • Whisperer (Awakened) – 35 points.
  • Yama – 15 points.
  • Zalcano – 10 points.
  • Zulrah – 20 points.

…and breathe.

If you need an in-game reminder, you can use the dedicated Deadman section of the Quest tab to check how many points every activity provides!

As you can see, ‘just about anything’ means exactly what it says on the tin – play the game, progress your character, participate in Breaches and stock up on points. Progression in Deadman: Annihilation is sped up massively by powerful sigils and account unlocks, which you’ll be able to buy with points, so let’s see what your hard-earned points can get you!

Shop Unlocks

This section will detail how many points you’ll need for the various shop unlocks. We’ve put together a table to show off the unlock itself, what type of unlock it is, and a small description. For some of the ‘new’ Sigils, we might opt to keep their descriptions secret until closer to the event so that you have a reveal or two to look forward to!

Remember that all of these can be purchased via the Deadman’s Skull, so all you’ll have to do is withdraw an item, click it, and get spending. This means that Sigils no longer feature as part of Deadman’s Global Loot Table and must be purchased from the Skull shop.

For the table below, ‘Permanent’ unlocks mean that you buy them and you’ll benefit from their effects forever and cannot lose them on death (Ruinous Powers can be swapped away from if you’d rather use the Standard Prayer book), ‘Attune’ unlocks mean that you’ll have to attune these Sigils and can only have up to three equipped at a time (these are almost exclusively PvP-focused Sigils and you can only unlock or swap Attuned Sigils around while at a bank), ‘Toggle’ unlocks tend to be Skilling focused and can be turned off and on at will since there are some scenarios where you might prefer to leave them turned off.

Unlock Skull Point Cost Unlock Type Unlock Group Description
Ruinous Powers (New) 5,000 Prayer Permanent Gives the player access to the ruinous prayers book.
Deft strikes 100 Combat Permanent You gain 30% more accuracy in all styles against all non-player enemies.
Resistance 100 Combat Permanent All attacks from monsters are reduced by 25%. The damage reduction effect does not stack with the Sigil of Titanium.
Alchemaniac 100 Utility Permanent When casting high or low alchemy on a stack of items, the spell will automatically recast over time, until the stack is depleted or moved.
Infernal chef 150 Skilling Permanent Provides a 50% chance to instantly cook fish that are caught while Fishing, granting Cooking experience regardless of level requirements.
Onslaught 150 Combat Permanent Increases the number of targets that Chinchompas and Ancient Magicks can damage from 9 to 11, as long as they’re within a 3×3 radius of the initial target.
Deception 150 Skilling Permanent Automatically re-pickpocket NPCs until you’re otherwise unable to do so. Stop players from failing pickpockets.
Automation (New) 250 Utility Permanent When you’re within 10 tiles of your cannon and your cannon has 5 cannonballs or less, your cannon will automatically be reloaded, provided you have enough cannonballs.
Faith 250 Utility Permanent Gain twice the number of Prayer points when consuming Prayer-restoring potions.
Hoarding 250 Skilling Permanent 5x Points from the following places: Wintertodt, Tempoross, Guardians of the Rift, Golden nuggets from motherlode mine, Pizazz points, Tithe farm, Barbarian Assault, Brimhaven Agility, Giants’ Foundry, Hallowed Sepulchre, Chompy bird hunting.
Litheness 250 Skilling Permanent Grants 2x your Agility level as Agility XP while running, approximately every 10 ticks. Allows player to use any agility shortcut without needing the requirements.
Nature 500 Skilling Permanent Choose your own Farming Contracts. Farming patches will grow instantly and never catch diseases.
Agile fortune 500 Skilling Permanent When a Mark of Grace appears while training on a Rooftop Agility Course, 10,000 coins will appear alongside it. When obtaining pyramid tops and handing them in, receive 30,000 coins instead of 10,000 coins.
Efficiency (New) 500 Skilling Permanent On failing to chop a tree or catch a fish, you will have a separate 50% chance to succeed. 2x increased resources for fishing, woodcutting and farming.
Hunter 500 Skilling Permanent You gain three Chinchompas per successful Chinchompa capture. Box traps will lure creatures faster.
Restoration 500 Combat Permanent Upon a successful hit, restore 10% of the damage dealt (rounded up) to your Hitpoints. This works against both players and NPCs but excludes multi-target attacks and Special Attacks.
Treasure hunter 500 Utility Permanent Clue Scrolls drop 3x more often. You have a 75% chance for a clue scroll to return the reward casket after you complete a clue step for any tier. Newly-dropped Clue Scrolls are stackable.
Food master 1,000 Utility Permanent You have a 5% chance not to consume food when used. This effect has a 6 second cooldown.
Potion master 1,000 Utility Permanent You have a 5% chance not to consume potions when using them. Once the effect activates, it cannot be triggered again within six seconds.
Well Fed 1,000 Utility Permanent You have a 5% chance to gain twice the number of Hitpoints from any food or potions consumed.
Revoked limitation 1,000 Utility Permanent Revenant weapon damage and accuracy bonuses are no longer restricted to the Wilderness.
Meticulousness 1,500 Combat Permanent Grants +75% Accuracy in all styles against NPCs. This is a higher-tier variant of the Sigil of Deft Strikes.
Sigil of eternal belief 2,000 (New) Utility Permanent Prayer does not drain naturally, can be affected by prayer drain effects like smite.
Titanium 3,000 Combat Permanent All attacks from monsters are reduced by 60%. The damage reduction effect does not stack with the Sigil of resistance.
Conclusion 5,000 (New) Combat Permanent When killing a NPC, receive 10% special attack energy back. The NPC must be within 15 tiles of you and you can’t have been in PvP combat in the last 24 seconds.
Augmented thrall 5,000 Combat Permanent The max hits of your thralls are multiplied by 5. Thralls duration is doubled.
Specialised strikes 100 Combat Attune Activate the Sigil to reduce the cost of your next Special Attack that costs more than 10 energy by 10. This effect lasts for 12 seconds and has a 10 second cooldown.
Consistency 150 Combat Attune Every attack does +1 damage to the target.
Lightbearer 250 Combat Attune Special attack regeneration will become 15 seconds per 10%. If a Lightbearer ring is also equipped, special attack regeneration will become 10 seconds per 10%.
Meticulous mage 350 Combat Attune Your magic accuracy is increased by +40 and you have a 50% chance of saving runes or staff charges when using Magic.
Rigorous ranger 350 Combat Attune Your ranged accuracy is increased by +20, and you have a 50% chance of saving ammunition when using Ranged weapons, except when throwing Chinchompas.
Barrows 500 Combat Attune Prevents Barrows armour sets from degrading, adds +40% Accuracy to attacks from Barrows weaponry against players and NPCs and gives the Amulet of the damned effects for the Barrows sets.
Finality 500 Combat Attune Activate the Sigil to guarantee 100% accuracy on your next special attack within the next 12 seconds. Once activated, the Sigil has a 10 second cooldown.
Formidable fighter 500 Combat Attune Your melee accuracy is increased by +30 in stab, slash, and crush. Upon a successful hit, you have a 30% chance for your next hit to deal +10 damage. The chance to deal +10 damage on your next hit does not apply to special attacks. 10 second cooldown for the additional hit.
Fortification 500 Combat Attune Your defence is increased by +50 for stab, slash, crush, and ranged.
Menacing mage 500 Combat Attune Upon dealing Magic damage, you have a 15% chance to curse the target. The curse deals 18 damage (12 damage in the level 3-60 combat bracket) over the next 6 seconds and heals you for the same amount. A target can only be under the effect of one curse at a time.
Porcupine 500 Combat Attune On level 81-95 and 96+ Worlds: Activate the Sigil to recoil 4 damage to your attacker for every hit you take. On level 3-60 and 61-80 Worlds: Activate the Sigil to recoil 2 damage to your attacker for every hit you take. The effect lasts for 25 seconds and has a 1-minute cooldown.
Ruthless ranger 500 Combat Attune Upon dealing Ranged damage, you have a 15% chance to cripple the target’s movement. The effect deals 15 damage (10 damage in the level 3-60 combat bracket) over the next 6 seconds and drains a total of 15 run energy. The damage is doubled against targets with no run energy. A target can only suffer from one crippling effect at a time.
Sigil of the gods (New) 500 Combat Attune The three God spells gain +10% damage and additional effects:

  • Flames of Zamorak has a 10% chance to cause a burn effect (note this burn effect should clear faster on Deadman, within a few ticks, similar to the Eclipse atlatl).
  • Claws of Guthix will lower the targets defence level equal to 50% of the damage dealt. For example, if Player A is level 50 defence and Player B hits a 40, Player A will become 30 defence. This can stack.
  • Saradomin Strike drains the enemy’s prayer points by 30% of the damage done.
Pious protection 3,000 Combat Attune Decrease the amount of damage you take from attacks of a given combat style by 35% when using the correct protection Prayer for that style. Increase the damage you take by protecting against the wrong combat style by 5%.
Adroit 5,000 Combat Attune Increases your Accuracy by 1% against players and NPCs for each Hitpoint you’re missing. This means if your max HP is 99 and you’re sitting at 50 HP, you’ll gain +49% Accuracy against enemies. Below 20 health, the accuracy multiplier is 2% instead of 1%.
Arcane swiftness 5,000 Combat Attune The attack speed of all Magic weapons with a base attack speed above 4 will be reduced by 1. Cannot be used in conjunction with the Sigil of the Swashbuckler or the Sigil of the Gunslinger.
Gunslinger 5,000 Combat Attune The attack speed of all Ranged weapons with a rapid attack speed above 4 will be reduced by 1. Cannot be used in conjunction with the Sigil of the Swashbuckler or the Sigil of Arcane Swiftness. swiftness. Excludes the crystal bow, Bow of Faerdhinen, and Morrigan’s thrownaxe.
Swashbuckler 5,000 Combat Attune The attack speed of all Melee weapons with a base attack speed above 4 will be reduced by 1. Cannot be used in conjunction with the Sigil of the Gunslinger or the Sigil of Arcane Swiftness.
Aggression 10,000 Combat Attune All attacks deal 10% more damage. This sigil does not stack with the Sigil of Rampage.
Rampage 10,000 Combat Attune Alternating combat styles will increase your rampage count, up to a maximum of 2. Consecutive attacks with the same style will reset the counter. Each rampage count increases your damage and accuracy by 7%. Your rampage count will reset after not attacking for 6 seconds. The damage bonus effect does not stack with the Sigil of Aggression.
Remote storage 100 Skilling Toggle Resources gathered from Mining, Fishing, Woodcutting and Farming will be automatically noted and placed in your looting bag or inventory.
Enhanced harvest 100 Skilling Toggle You always gain 3x resources from Mining, Fishing, Woodcutting, and Farming. This sigil does not stack with Sigil of the Forager.
Slaughter 500 Utility Toggle Pay 45 Slayer Points to choose your own non-boss specific Slayer Task. Double the chance of a superior slayer monster appearing. Toggled on, you have a 25% chance for a Slayer Task kill to not count towards the task while still gaining you Slayer XP. Toggled off, 25% chance for a kill to count as 2. This Sigil does not stack with any bracelet effects.
Woodcraft 1,000 Skilling Toggle Instead of receiving logs when chopping specific trees, you will receive the appropriate planks. Does not work in guarded areas or with the infernal axe. Requires 50 gp per regular plank, 125 gp per oak plank, 250 gp per teak plank, and 700 gp per mahogany plank.
Devotion 1,500 Skilling Toggle Dropped Bones are automatically buried. Ashes are automatically scattered. Prayer XP gained from these activities is increased by 200%.
Lamp – Recipe for Disaster 1,500 Quest Lamp Quest Lamp Completes the quest Recipe for Disaster.
Lamp – Camelot Storyline 1,000 Quest Lamp Quest Lamp Completes the quests up to and including King’s Ransom.
Lamp – Fremennik Storyline 250 Quest Lamp Quest Lamp Completes the quests up to and including Fremmenik Exiles.
Lamp – Elf Storyline 500 Quest Lamp Quest Lamp Completes the quests up to and including Roving Elves.
Lamp – Gnome Storyline 5,000 Quest Lamp Quest Lamp Completes the quests up to and including Monkey Madness 2.
Lamp – Kharidian Storyline 1,500 Quest Lamp Quest Lamp Completes the quests up to and including Beneath Cursed Sands.
Lamp – Myreque Storyline 1,000 Quest Lamp Quest Lamp Completes the quests up to and including Night at the Theatre.
Lamp – Dragonkin Storyline 5,000 Quest Lamp Quest Lamp Completes the quests up to and including Dragon Slayer 2.
Lamp – Mahjarrat Storyline 1 1,500 Quest Lamp Quest Lamp Completes the quests up to and including Desert Treasure.
Lamp – Mahjarrat Storyline 2 5,000 Quest Lamp Quest Lamp Completes the quests up to and including Secrets of the North.

Note that you can buy multiple of the same Sigil or Quest Lamp, but you’ll be able to sell them back to the shop by using them on the Deadman’s Skull – so don’t stress over the occasional misclick! We’ll also hide any Sigils/Quest lamps that you’ve already obtained whenever you next open the Skull shop, so accidentally buying dupes shouldn’t be something you encounter very often.

That should be plenty for you to figure out how you’d like to kick things off, we’re excited to see all of the day one routes descending onto Pastebin and Twitch chats full of people spamming !plan, !route, !guide only to wind up wearing a Pink skirt for nothing but the love of the game.

Main-game Reward Costs

Of course, the points that you earn will carry over to the main game where you’ll be able to trade them for brand new cosmetics! These are all unlocked in the form of tradeable items, which also function sort of like a permanent unlock. For example, if you manage to lose your crystal armour recolour, you can visit Nigel in Lumbridge with another crystal set and recolour them to the Deadman: Annihilation theme for free!

Here’s what’s up for grabs and how much the rewards cost:

  • Wilderness-themed POH Kit – 15,000 points.
  • Deadman: Annihilation Home teleport animation – 10,000 points.
  • Deadman: Annihilation recolours for the Toxic Staff of the Dead, Bow of Faerdhinen and Crystal Armour – 12,000 points each.
  • Remember that spending Skull points in the Skull shop doesn’t impact the Deadman points you’ll be able to spend in the main game whatsoever, so make sure to prioritise those unlocks to snowball your Point-earning prowess!
Ruinous Powers Changes

We’ve got loads more small details to clue you in on, but we’ll quickly cover some specific changes to the Ruinous Powers since their last appearance during Leagues IV – Trailblazer Reloaded, since we’ve aimed to make them a little friendlier in PvP scenarios and these changes might affect whether or not you want to drop 5,000 points on picking them up.

First things first, for a history of this since-shelved Prayer book and a full look at what all of the Prayers inside it do, there’s no better place than this OSRS Wiki page. You’ll be able to unlock these in the shop along with a handy little book which you can use to swap your Prayer book whenever you’d like (you can also use the Deadman’s Skull for this).

If you’re already more-or-less familiar with what the Ruinous Powers do, then here’s a breakdown of changes we’re making to them for Deadman: Annihilation.

  • Dampen Magic, Dampen Ranged and Dampen Melee no longer make the player receive 10% extra damage.
  • Umbra’s Vow now only works against NPCs.
  • Ancient Will now provides +3% Magic Damage.
  • Trinitas now provides +2% Magic Damage.
  • Rebuke now increases recoil damage by 10%, down from 50%.
  • Decimate provides +30% Attack, up from +25%.
  • Annihilate provides +30% Ranged attack, up from +25%.
  • Vaporise now provides +30% Magic attack, up from +25%.
  • Intensify now provides +50% accuracy in all Combat styles, up from +40%.

That is a lot of bang for your buck… We expect to see a lot of you using these powerful Prayers, especially in conjunction with the Sigil of Eternal Belief, so be prepared to spill some blood and hit like a train, in Zaros’ name!

Deadman’s Chest Mechanics

The Deadman’s Chest is brand new to Deadman: Annihilation! We mentioned it in our overview post but wanted to double down on the specifics here:

  • When an NPC with at least 30 Hitpoints dies, there’s a rare chance that it will spawn a Deadman’s Chest.
  • In a single-way combat area, the chest takes 60 seconds to open. This doesn’t require any Thieving level.
  • In a multi-way combat area, the chest takes 30 seconds to open. This doesn’t require any Thieving level.
  • An enemy will be spawned alongside the chest, who you’ll likely want to deal with before opening the chest.
  • When you’re attempting to open the chest, any form of combat (both PvM and PvP) will interrupt you and reset the timer, as will inventory actions like eating food or drinking potions.
  • Deadman’s Chests cannot spawn in instances.
  • For some NPCs where spawns would likely be impossible to open, the chest will spawn outside of the area where the NPC is located, some examples include Scurrius, the Dagannoth Kings, God Wars Dungeon Generals, Scorpia and the King Black Dragon.
  • You must be risking at least 100,000 GP to open the chest.
  • If you have immunity or PvP protection, then you won’t be able to open the chest.
  • The first player to open the chest will receive a guaranteed drop of any of the following:
    • Trinket of Advanced Weaponry
    • Trinket of Undead
    • Morrigan’s Thrownaxe x100
    • Morrigan’s Javelin x100
    • Any piece of Ancient Warrior’s armour (Vesta, Statius, Morrigan or Zuriel)
      • These require level 20 Defence to equip, alongside 75 Ranged for Morrigan’s armour and 75 Magic for Zuriel’s armour.
    • The Thunder Khopesh
      • Special Attack requires 60% Energy.
      • In PvP, its Special Attack will summon 4 lightning bolts on the tile the player was stood. The first bolt will commence 7 ticks after the special attack is used, subsequent bolts will occur every 2 ticks beyond the first. If the player moves 2 tiles away from that original tile, any subsequent lightning bolts will not hit them. Each bolt will do between 30 and 45% of the players max hit. Both the original hit and the lightning bolts can be prayed against using the correct prayer. The initial hit will be melee, the lightning bolts after will be magic.
    • The Dogsword
      • Special Attack requires 60% Energy.
      • In PvP, its Special Attack combines all Godsword specials, but the Ancient Godsword effect has had its healing effect reduced.

You’ll be sure to see a number of these throughout your journey, so make sure to attune the right sigils to stave off any would-be attacker, stand your ground and claim your spoils to get an edge over your competition. If you’re worried about non-stop combat while opening these up, consider venturing off the beaten path and looking for locations where you’re unlikely to be interrupted – you might just snag yourself some of the most powerful gear available in Deadman: Annihilation.