Miscellaneous Changes
We’ll be saving some of the smaller changes until before the event kicks off, since we’d like to keep things somewhat brief – a first for a Deadman Mode blog… Having said that, we’d like to highlight some of the most significant ‘one liners’ here so that you’re in the loop on the most important differences between Deadman: Annihilation and Deadman: Armageddon, so here’s a rapid-fire list!
- Sailing will not be enabled in Deadman: Annihilation. We know that it’s bound to be new and exciting, but want to give it more time to settle before having to consider it properly in the context of a temporary game mode, particularly a PvP mode!
- We will be looking to let you migrate your characters into the Permanent Deadman Mode World 345, but will look to be stricter on which items are able to be carried over from the seasonal event.
- The global loot table now features increased resource drops and reduced alchable drops. Additionally, a variant of Ancient warrior armour has been added to the global loot table, boasting high offensive bonuses and low defensive bonuses.
- The PJ timer will be increased from 20 to 24 ticks. This means that if Player A is fighting Player B, would-be attacker Player C will need to wait 24 ticks (or 14.4 seconds)after Player B’s last hit against Player A before being able to attack Player A.
- Maniacal Monkeys in Kruk’s Dungeon have had their chance at rolling on the global loot table reduced. Surely this time around we’ll see players spreading out a little more…
- The Looting Bag has been made significantly more common as a drop.
- We’ll be rebalancing the number of Deadman Points provided by various activities. Specifics will follow in a future blog!
- You’ll be able to enter raids even while in Combat, to prevent bad actors ragging you and hindering your progress. As a note, the bank chest inside the lobby room of the Chambers of Xeric will be disabled within Deadman: Annihilation.
- Respawn rates for all NPCs will be faster.
- The Emblem Trader’s shop will feature new stock: the Ancient sceptre, God books and Surge sacks. He’ll also give you noted items where possible!
- Your default respawn point will be set to the Grand Exchange, though you’ll be able to change this as you would in the main game if you like.
- XP can be gained within instances but your gains will only be multiplied by 3x, rather than the 15-20x Combat XP multipliers and 10x Skilling XP multipliers. As a result, Nightmare Zone will be disabled for the event. One exception will be made for Slayer, where full XP will be granted regardless of whether or not you’re in an instance.
- Tier 5 Emblems will drop at a reduced rate from Wilderness Slayer, compared to Deadman: Armageddon.
- While in a safe zone, there will no longer be a delay for players trying to log out, eat food or drink potions.
- Blighted Overloads will deal 5 damage to you (down from 25) when sipped. Your Defence level will decay down to 90% (up from 80%) of its original value.
- On login, the items you’d ordinarily receive from Tutorial Island will be found in your bank, rather than your inventory. You’ll instead be given some untradeable tuna, a Chronicle with five charges, a Looting bag, and an untradeable cape with some small combat bonuses.
- Hitpoints level requirements on the Amulet of rancour, Confliction gauntlets and all enchanted zenyte jewellery will be removed from Deadman worlds.
- Weapons made from Tormented synapses will not require completion of While Guthix Sleeps to use. Of course if you want to get one for yourself, you’ll need to complete the quest to access Tormented Demons.
- You’ll be able to unnote bones once again at the Elder Chaos druid near the Chaos Temple.
- Spellbook icon resizing will work across all of Deadman: Annihilation. Meaning players who use this setting will be able to see enlarged spell icons in their Spellbook tab anywhere, including while in PvP combat.
- Private instances at God Wars Dungeon will be disabled for the event.
- We’ve added a handful of new safe zones at the Wintertodt’s boss arena, Tempoross dock and encounter arena, and the Guardians of the Rift minigame area.
You’re up to speed! We’re keeping information about the Finale close to our chest for now, so keep an eye out for a future blog for details on what’s bound to be another epic Finale…
Drop us any questions you might have (we’ll answer whatever we can!) and most importantly: go easy on us if you see us in Deadman: Annihilation!