
Combat masteries are a returning system to Grid Master that offer boosts to combat. Completing certain grid tasks will increase all three combat masteries by one tier. This is different from the original implementation in Raging Echoes League, where players chose only a single mastery to rank up each time.
Unlocking
Completing each of the following tasks unlocks the next tier of combat masteries.
Task | Requirements |
---|---|
Open Bryophyta’s chest | Defeat Bryophyta with a mossy key |
Defeat Scurrius | None |
Complete all tasks in row 3 | ![]() ![]() ![]() |
Complete all tasks in row 5 | ![]() ![]() ![]() ![]() ![]() |
Complete all tasks in column 3 | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
Complete all tasks in column 5 | Fight Caves completion, ![]() |
Masteries
Tier 1
Passive: 95% chance to save weapon charges, ammunition, and runes used for spells.
Mastery | Description | |
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Melee I | Melee hits have a 25% chance to roll damage twice and take the highest result. |
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Ranged I | Damage rolls beneath 30% of max hit with Ranged are increased to 30%. |
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Magic I | When you roll above 90% of your max hit with Magic, damage is increased by 50%. |
Tier 2
Passive: Healing from all sources is increased by 20%.
Mastery | Description | |
---|---|---|
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Melee II | Melee hits have a 10% chance to generate an echo hit (Additional melee hit, 50% max-hit, respects Accuracy, PvM only). |
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Ranged II | Each subsequent Ranged attack has its max hit increased by an additional 5%. Resets after +20%. |
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Magic II | Magic max hit is increased by 5% per tick in-between your attacks (Up to +40%). |
Tier 3
Passive: Accuracy with all styles is increased by 100%.
Mastery | Description | |
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Melee III | Melee attack rate set to 80%, rounding down. |
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Ranged III | Ranged attack rate set to 80%, rounding down. |
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Magic III | Magic attack rate set to 80%, rounding down. |
Tier 4
Passive: Damage taken is reduced by 15%.
Mastery | Description | |
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Melee IV | Melee hits have a 5% chance to heal 40% of damage dealt. |
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Ranged IV | Every 5th Ranged hit, heal 5 hitpoints. |
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Magic IV | When you roll above 90% of your max hit with Magic, heal 10% of damage dealt. |
Tier 5
Passive: Prayer Point gain from all sources is increased by 25%.
Mastery | Description | |
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Melee V | Melee attack rate set to 50%, rounded down for 5t and above, rounded up below 4t. |
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Ranged V | Ranged attack rate set to 50%, rounded down for 5t and above, rounded up below 4t. |
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Magic V | Magic attack rate set to 50%, rounded down for 5t and above, rounded up below 4t. |
Tier 6
Passive: Attacks with all styles now have 60% Prayer penetration.
Mastery | Description | |
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Melee VI | Your chance to generate a Melee echo increases to 20%, and your echoes can generate additional echoes (Up to 8 times in a row). |
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Ranged VI | Never miss with Ranged (PvM only). |
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Magic VI | Max hit with Magic is increased by 1% for every 100 Hitpoints remaining on target (Up to 10%). On a successful Magic hit, if your target has less Hitpoints than your max hit, you max hit. |