UIM Hallowed Sepulchre Guide – Ultimate Ironman – OSRS

:agility:Hallowed Sepulchre

No looting: 100k+ xp/h

Grand coffin only: 95k+ xp/h

Looting floors 4 and 5: 80k–85k xp/h

Strongly recommended

Stamina potions or super energies to restore run energy

Plank sack if looting the bridges

Food when learning (or prayer potions for using Redemption)

Recommended RuneLite plugins

Tile Indicators → Current Tile → Highlight true tile

GPU → Draw Distance (to see the incoming bolts further away)

Low Detail → Hide lower planes (to reduce lag, especially on floor 5)

Efficient examples:

6h record video:

Full tutorial:

Tile markers:

Summary:

The Hallowed Sepulchre is the best way to train agility from level 52 onwards. It is also one of the most efficient methods to make money to fund buyable skills. From 92–99 agility you can expect to make ~55m coins (~80m effectively when including the money saved on blood and death runes) when looting floors 4 and 5. Sepulchre is also a good activity for fletching arrows or alching, as there is a decent amount of downtime in between the obstacles.

This activity is safe, so deathbank your items for more inventory space. While dying in the Sepulchre is a dangerous death, it’s impossible to die there unless you’re trying to do so. Be careful if going there through Darkmeyer, though.

Setup

Example setup (nature/fire/cosmic in the rune pouch):

Replace the hallowed items and the strange old lockpick with their regular counterparts when starting out. If you don’t have any of the hallowed items yet, you’ll need a Saradomin item (such as the holy/damaged book) to use the obelisks to restore run energy.

Reward buying order

Hammer → Grapple (for floor 5) → Focus → Ring

Buy the ring first if you’re new to the Sepulchre. Use the spare marks on hallowed sacks for extra loot.

Chests to loot

Everything on floor 5 (grand coffin → bridge → portal → grapple)

Bridge and portal on floor 4 Before level 92: Portal on floor 3 for marks, and both portal and grapple (with the hallowed grapple) on floor 3 if you need extra money.

The other obstacles are not worth looting. The prayer obstacles require vampyre dust, which isn’t worth getting.

Notes

If you’re only looting the grand coffin for faster agility experience, you’ll only need a lockpick and alch runes. You won’t need any of the items for looting the other obstacles (plank sack, nails etc.). Not looting at all is only recommended when going for a record, because looting the grand coffin is very high GP/h effectively and the rings of endurance are really good for alt money.

Bridge:

Having the plank sack is strongly recommended. To restock on planks, buy a hallowed teleport crystal, minigame teleport to Shades of Mort’ton, and buy 30 planks from Razmire. Buy the steel nails from any sawmill and use an alternative account to restock if you have one.

If you have noted planks and noted ore/bars to make nails for them, use higher-tier planks for more construction experience. For noted oak planks you can make the mithril nails at the Blast Furnace.

Portal:

If you don’t have the hallowed focus yet, bring runes for Lvl-6 Enchant (or the highest one available). Make sure to manually cast the spell on the portal. Otherwise it will use the Lvl-7 Enchant, which costs 20 blood and 20 soul runes. Once you have the hallowed focus, the spell tier doesn’t matter and you don’t have to manually cast the spell on the portal.

Grapple:

Having the hallowed grapple is strongly recommended, because you fail a lot with the normal one and the failing animation takes long. The crossbow type doesn’t matter if your weight is 0 or below. If not, use the Dorgeshuun crossbow as it’s the lightest one.

The ring of endurance can be useful for

  • Blast Furnace
  • Herbiboar
  • Artefact thieving
  • 1.5t teaks
  • Zeah runecrafting
  • Giant Mole if you don’t have a better ring available.

However, the benefit from the passive effect is quite marginal so only charge it for very long grinds.

The strange old lockpick is kept on death and will stay in the looting bag. The only way to get the lockpick out of the looting bag is to destroy the bag in the Wilderness.

If you want to do herb runs, bag the valuable runes (blood, soul, law) and sanfew serums (note them at the G.E.) to clear the inventory. Bulk sell the runite bolts later to a general store, or alch them if you need magic experience. Spare strange old lockpicks can be alched or saved for doing Barrows.

Stamina potions (or super energies) are unnecessary if you’re using the obelisks and you don’t make mistakes, but they’re good to have for emergency situations. The Explorer’s ring can be brought for timely run energy restoration, and for free alchs.

Use an empty world whenever possible. If you’re the first person to open the instance, the obstacles will always start in the same predictable rotation (static world). Using a static world allows you to consistently get fast floor times, since they are much less random than pre-started worlds (where someone else is on the same world and has opened the instance before you). Pre-started floors will slow you down and lower your experience rates in the long run.

Spam-click west on the minimap as you enter each floor, except on floor 5. This will help you to do things that require you to be tick-perfect or have minimal tick loss (e.g. start of the south-eastern spawn on floor 1).